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SetPlayerAIDriven causing all NPCs to go brain-dead


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Dude... allow reserved - enable it - even though you are forcing via papyrus.

 

Because if the NPC is 'Reserves This Reference' on any other quest alias, they might not fill the alias, regardless of the ForceRefTo in the source code... Im just not sure either way, but better safe than not.

 

Thank you. Will do.

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I never use aggro radius behavior - thats a sure fire way to add combat AI to the package, especially since you dont have ignore combat checked off. All, the unlock doors, I never use either.

 

For walk to target packages, I use:

 

Must complete

Allow Swimming (just in case)

Ignore combat

No combat alert

Weapon unequiped

Preferred speed

Load into furniture

 

Everything else, for my walk packages, is off on that tab.

Edited by joerqc
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