Pelgar Posted May 1, 2012 Author Share Posted May 1, 2012 I finally have a headset in game that I can pickup and equip and it even fits my head fairly well. The CTD problem was because I'd ticked "BSFadeNode Root" while watching the tutors and failed to untick it for my export. Tubal, I'm sure you already know this but you were absolutely right the headset is probably going to be unusable in game. I have it fitting my player head fairly well right now but it only looks good on NPC's that have lots of hair, Willow looks like she's wearing a headset with it equipped. I'll probably end up using something similar to a Star Trek communicator, Dick Tracy watch or maybe even something like a Bluetooth. With all the help you've provided I think I can make it happen now, whichever way I go. To Modders that have read this trying to solve a similar problem, especially if you are as baffled by this BSFadeNode thing as I have been: I've analyzed, via Blender and Nifskope, lots of helmets and hats. I believe every one of them, both vanilla and downloaded, had a BSFadeNode and NiExtraData node. I tried to duplicate that in NifSkope many many times, never got it to work. Most of the vanilla headgear has an esm file by the same name as the nif. I've only brushed on the esm slightly but I suspect BSFadeNode and NiExtraData has something to do with the esm. The bottom line is Tubal's instructions work without them and, even though I've spent days on this, it actually only takes a few minutes to make it happen once you start getting the hang of working in Blender.The only thing I'd add to Jubal's instructions is after Deleting the BSBound box (of the imported head) and before joining the helmet model with the head is go into Mesh Edit mode and fit your headgear to the head. This makes it a lot harder to delete all the head vertices later on but it worked. If anyone wants a tutor of the steps that finally worked to get from a Wavefront Object to working headgear in NV let me know. Link to comment Share on other sites More sharing options...
Pelgar Posted May 1, 2012 Author Share Posted May 1, 2012 Tubal, You seemed to have jumped in while I was working on my rather long winded closing statement. There are no problems that I know of. I sent you the files hoping you would take a quick look and tell me if you saw anything I missed that may bite me latter. Thanks once again for all the help. Link to comment Share on other sites More sharing options...
Tubal Posted May 2, 2012 Share Posted May 2, 2012 The only thing I'd add to Jubal's instructions is after Deleting the BSBound box (of the imported head) and before joining the helmet model with the head is go into Mesh Edit mode and fit your headgear to the head. This makes it a lot harder to delete all the head vertices later on but it worked.You can mouse over the head and press L to select linked vertices. Very useful.There are a lot of tricks to use when selecting vertices. Another I use often is to press B twice to select with a "brush", and also holding Alt when doing so will de-select instead. Tubal, I'm sure you already know this but you were absolutely right the headset is probably going to be unusable in game. I have it fitting my player head fairly well right now but it only looks good on NPC's that have lots of hair, Willow looks like she's wearing a headset with it equipped. I'll probably end up using something similar to a Star Trek communicator, Dick Tracy watch or maybe even something like a Bluetooth. With all the help you've provided I think I can make it happen now, whichever way I go.You might try making something chunkier, like what Marcus wears. I think retro-chunky fits Fallout aesthetics better too. Maybe a comm helmet could work too: lots of examples Link to comment Share on other sites More sharing options...
Pelgar Posted May 2, 2012 Author Share Posted May 2, 2012 Thanks once again Tubal! I knew there had to be some vertex tricks but I haven't dug into it yet. I had read about the hitting B twice thing but have not used it. I didn't have a clue how to deselect, very useful.As far as the communications type goes I may just do them all. It's been a long time since I've done any modeling, I'm having a ball right now. I almost have a bluetooth type meshed up. It's taking a good bit longer, I didn't have a space helmet to rob most of the parts off of for it. I like the Marcus headset and may do something along those lines yet. Even with the bulky headset it seems like I'd run into the same problems. Really thick ear cups could possibly solve the problem but would probably still look goofy on a small head. I thought I remembered one of the Boomers having a headset but if they do I haven't been able to find it. A comm helmet was actually my first thought when I decided to do this. If I only have one communications device that's really not what I want though. I've also thought about adding a mic. and part of an earpiece to some of the in game hats and helmets. Link to comment Share on other sites More sharing options...
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