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Tutorial for USING mods?


Stemin

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I'm probably just missing it, but I see like a ton of tutorials on creating mods, but I don't see much about using them. I saw instructions for nexus mod manager, and steam obviously uses the subscribe/unsubscribe method, which personally I feel is awesome, but I have more questions.

 

I know with Oblivion, although I'm new at this, there were all kinds of things you were supposed to run.. obmm, boss, and some people recommended wry bash, plus the script extender, etc. I found it a total PITA, and in the end I still can't get a gamepad to work so I'm done with Oblivion.

 

I saw a script extender for skyrim, but I don't understand why its necessary. Steam says nothing about using one, so why couldn't nmm do the same? If I understand the "load order" sticky at the top of this thread, boss isn't really necessary anymore because there's a standard for load order which NMM will be using, yes?

 

Also, speaking of NMM and Steam, how do they work with each other? Every time I start up skyrim I have to load steam first. I'm aware there's a skyrim hack (technically a pirated version, I believe) that lets you not use steam by Razor, but how does a normal user use NMM? Do you load it through steam? Does it bypass steam? And do the mods I have subscribed through steam conflict with mods I have in nmm or vice versus?

 

Anyways, I don't know if it's easier to answer all these questions or point me to a faq. I loaded steam in a /games directory to get it out of win 7's UAC, so skyrim's install should be good, but I'm not sure what I need or want to do from there.

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I saw a script extender for skyrim, but I don't understand why its necessary. Steam says nothing about using one, so why couldn't nmm do the same? If I understand the "load order" sticky at the top of this thread, boss isn't really necessary anymore because there's a standard for load order which NMM will be using, yes?

SKSE is required for some mods to function correctly so this is one of the first things many people install. Steam is still required when using SKSE, SKSE is an injector that modifies Skyrim while its in memory. Boss is just a template for setting up common mods in the best known load order. I dont use Boss because Im way better off ordering my mods by hand. Really the tools and mods you use are your choice. You can just run Steam Workshop and take a pass on any mods that require script extenders or other tools, might be easier for you right now since you seem confused.

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I don't think Boss is unnecessary, in fact NMM includes a boss update prompt to let you know when (and gives you an option to D/L the new version of boss when) boss masterlist is updated. It's easy peasy that way. But I agree with the previous poster in the sense that you don't have to view boss as gospel, and sometimes hand-ordering is the way to go. (Boss provides a great starting point tho.)

 

NMM works great for me and, no, you don't load it through steam nor does it bypass steam (nothing does... and on that note you might want to delete your comments about razor - not a good idea to discuss pirating here). They're totally separate. You can D/L NMM here Having saidI that though, I have one mod I DL'd from steam and it shows up in my NMM plug-ins list so it's not like NMM doesn't recognize workshop mods. Personally, I like installing Nexus mods through NMM rather than use steam workshop because of steams auto-update feature for workshop mods. I'd rather be in control of that myself. It just so happened that, with the one workshop mod I have, awhile ago the author made a mistake while trying to post a new, separate, mod and instead overwrote the old one. Next thing I know, I've got a mod installed that I didn't want. (Since steam automatically "updated" the original one with the overwrite.) That would never happen with NMM.

 

Script extender is only required if you D/L mods that require it, which will be stated on the mod's description page. It's actually kind of amazing how many great mods don't use SKSE.

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Script extender is only required if you D/L mods that require it, which will be stated on the mod's description page. It's actually kind of amazing how many great mods don't use SKSE.

Skse has no scripting functions for modders to use yet. Ive been gnawing at the bit for ian and behippo to release papyrus support. soon.. very soon..

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soooo

 

i'm still confused about BOSS. True, i use NMM and it tells me frequently that the BOSS masterlist was updated. But:

 

1) how do I know that BOSS changed something in my load order? I change my load order manually (i'm not really sure if i'm doing it right though), and i havent yet seen Boss change it (except MAYBE after the NMM update to 0.17)

 

2) can i look at the BOSS Load order somewhere? in oblivion i used a browser to do that, launched via WryeBash.

 

3) can I tell BOSS to change my manual load order to the BOSS recommended order? (cant find a button or anything in NMM that would do that)

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If BOSS did not change your load order then the load order must be fine. Really you dont even need to use any utility at all and be able to run mods. It is only difficult if you believe it is.

 

Tutorial for mods? I assume you didn't check the wiki here because this one explains how to do it manually or with NMM:

http://wiki.tesnexus.com/index.php/How_to_install_Skyrim_mods

 

SKSE on the wiki:

http://wiki.tesnexus.com/index.php/SKSE:_Skyrim_Script_Extension

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