shoeson1 Posted April 19, 2018 Share Posted April 19, 2018 (edited) 1. vortex torpedoes changed to use the percussion physics/sound/effect as repulsion rifle. knocks away all fauna below leviathan class, stuns leviathans if they are hit in the face. 2. gas torpedoes into tranquilizer torpedoes. the cloud instills the effect the stasis rifle field would for several seconds on any fauna hit in the face. keep effects same as the gas torp are now but actually does something like the stasis rifle would. should stun for a much longer time than the vortex torps would. this in turn would make them far more powerful as a deterrant or escape method for the Seamoth and making the discharge a last resort considering it needs to be close up and drains a lot of power. all ingedients/powerups would remain the same just would make the items more non-lethal (remaining in line with the game devs wishes) but also making these items far more powerful as a means of survival. this to me seems very possible and I'd do it myself if I knew anything about coding. just a thought i wanted to post/request. currently the torpedoes are incredibly useless and do very little in game from what I've tested. the gas ones especially do nothing, I thought they'd be like a repellent but they are just a noneffective area damage projectile. Edited April 19, 2018 by shoeson1 Link to comment Share on other sites More sharing options...
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