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3rd Person "Aim" Animation Incorrect


Randompeep

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When the weapon is relaxed, it looks completely fine. However, whenever I aim and "ready" my stance-- the gun is angled upwards. The animation for this looks natural, but it shouldn't be the one used for aiming (trajectory doesn't match the end of the barrel pointing upwards). Strangely this only happens with rifles, and shotguns-- not with pistols or heavy weapons (e.g. missile launcher, minigun).

 

Load Order:

 

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
ArmorKeywords.esm=1
Knockout Framework.esm=1
TrueStormsFO4.esm=1
HUDFramework.esm=1
Arbitration - Resources.esm=1
TheKite_Railroad_Handmaiden.esp=1
DX Adventurer Outfit.esp=1
RangerSequoiaCraft.esp=1
3pMeleeTweak.esp=1
Armorsmith Extended.esp=1
CombatZoneRestored.esp=1
Animated Chems.esp=1
5xEnemyDamage.esp=1
5xPlayerDamage.esp=1
PIP-Pad.esp=1
ESPExplorerFO4.esp=1
CWSS Redux.esp=1
Non-Lethal Armory.esp=1
CBBE.esp=1
LooksMenu.esp=1
Kungfumaster.esp=1
Animated Drinking.esp=1
Eli_Armour_Compendium.esp=1
MoreOutfitVariations.esp=1
GetDirty.esp=1
ellen.esp=1
llamaCompanionHeather.esp=1
BasementLiving.esp=1
ImmersiveVendors.esp=1
Crossbow.esp=1
Crossbow Craftable AWKCR.esp=1
Crossbow AWKCR Patch.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AnS Wearable Backpacks and Pouches - AWKCR.esp=1
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1
IcebreakerCDO-Settlements.esp=1
Better Cooking Stations.esp=1
Better Cooking Stations - Animated Drinking patch.esp=1
FalloutSamurai.esp=1
FalloutKensei.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
Tactical Flashlights.esp=1
Tactical Flashlights - Settings.esp=1
TakeCover.esp=1
3dscopes-framework.esp=1
3dscopes-replacer.esp=1
3dscopes-replacer-addtospawn.esp=1
FO4Hotkeys.esp=1
SSC.esp=1
Armorsmith All DLCs Patch.esp=1
The Rebel.esp=1
GlovesOfTheCommonwealth.esp=1
Gloves of the Commonwealth - AWKCR Patch.esp=1
Female Tactical Armor.esp=1
Post Nuclear Girl.esp=1
RaiderMashups.esp=1
TTOutfit.esp=1
rpampas.esp=1
Wasteland Ranger Outfit.esp=1
Lots More Facial Hair.esp=1
Lots More Male Hairstyles.esp=1
AzarPonytailHairstyles.esp=1
LooksMenu Customization Compendium.esp=1
The Eyes Of Beauty.esp=1
LMBTOverlays.esp=1
Eli_Gunslinger.esp=1
CommonwealthSurvivalist.esp=1
CROSS_BrotherhoodRecon.esp=1
BetterSettlers.esp=1
BetterSettlersMortalPack.esp=1
BetterSettlersCCAPack2.0.esp=1
BetterSettlersNoLollygagging.esp=1
UniquePlayer.esp=0
PlatinumCurieV2.1.esp=1
BarefootFootstepSet.esp=1
DiverseBodies.esp=1
StartMeUp.esp=1
Fr4nssonsLightTweaksNightVisionFIX.esp=1
Fr4nssonsLightTweaks.esp=1
Arbitration - Button Lowered Weapons.esp=1
InteriorsEnhanced-All-In-One.esp=0

 

 

 

I've installed both "tactical" and "alternative" animations (both are here on the Nexus), but they are only meshes-- I've deleted the folders related to rifles and shotguns (ballistics, lasers, plasma, etc.) just now to see if vanilla animations are okay. I'll let you know if that changed anything in an edit to this post.

 

Oh, and here's an image:

 

 

http://i65.tinypic.com/fvk2hj.jpg

 

 

 

EDIT:

It appears removing those animations did work after all. I restarted the game, and now I get this:

 

 

http://i63.tinypic.com/34evwhy.jpg

 

 

 

It appears to be fixed, but I would like to know are there other 3rd-person animations that don't cause this?

Edited by Randompeep
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