Randompeep Posted April 19, 2018 Share Posted April 19, 2018 (edited) When the weapon is relaxed, it looks completely fine. However, whenever I aim and "ready" my stance-- the gun is angled upwards. The animation for this looks natural, but it shouldn't be the one used for aiming (trajectory doesn't match the end of the barrel pointing upwards). Strangely this only happens with rifles, and shotguns-- not with pistols or heavy weapons (e.g. missile launcher, minigun). Load Order: GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1ArmorKeywords.esm=1Knockout Framework.esm=1TrueStormsFO4.esm=1HUDFramework.esm=1Arbitration - Resources.esm=1TheKite_Railroad_Handmaiden.esp=1DX Adventurer Outfit.esp=1RangerSequoiaCraft.esp=13pMeleeTweak.esp=1Armorsmith Extended.esp=1CombatZoneRestored.esp=1Animated Chems.esp=15xEnemyDamage.esp=15xPlayerDamage.esp=1PIP-Pad.esp=1ESPExplorerFO4.esp=1CWSS Redux.esp=1Non-Lethal Armory.esp=1CBBE.esp=1LooksMenu.esp=1Kungfumaster.esp=1Animated Drinking.esp=1Eli_Armour_Compendium.esp=1MoreOutfitVariations.esp=1GetDirty.esp=1ellen.esp=1llamaCompanionHeather.esp=1BasementLiving.esp=1ImmersiveVendors.esp=1Crossbow.esp=1Crossbow Craftable AWKCR.esp=1Crossbow AWKCR Patch.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1AnS Wearable Backpacks and Pouches - AWKCR.esp=1AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1IcebreakerCDO-Settlements.esp=1Better Cooking Stations.esp=1Better Cooking Stations - Animated Drinking patch.esp=1FalloutSamurai.esp=1FalloutKensei.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1Tactical Flashlights.esp=1Tactical Flashlights - Settings.esp=1TakeCover.esp=13dscopes-framework.esp=13dscopes-replacer.esp=13dscopes-replacer-addtospawn.esp=1FO4Hotkeys.esp=1SSC.esp=1Armorsmith All DLCs Patch.esp=1The Rebel.esp=1GlovesOfTheCommonwealth.esp=1Gloves of the Commonwealth - AWKCR Patch.esp=1Female Tactical Armor.esp=1Post Nuclear Girl.esp=1RaiderMashups.esp=1TTOutfit.esp=1rpampas.esp=1Wasteland Ranger Outfit.esp=1Lots More Facial Hair.esp=1Lots More Male Hairstyles.esp=1AzarPonytailHairstyles.esp=1LooksMenu Customization Compendium.esp=1The Eyes Of Beauty.esp=1LMBTOverlays.esp=1Eli_Gunslinger.esp=1CommonwealthSurvivalist.esp=1CROSS_BrotherhoodRecon.esp=1BetterSettlers.esp=1BetterSettlersMortalPack.esp=1BetterSettlersCCAPack2.0.esp=1BetterSettlersNoLollygagging.esp=1UniquePlayer.esp=0PlatinumCurieV2.1.esp=1BarefootFootstepSet.esp=1DiverseBodies.esp=1StartMeUp.esp=1Fr4nssonsLightTweaksNightVisionFIX.esp=1Fr4nssonsLightTweaks.esp=1Arbitration - Button Lowered Weapons.esp=1InteriorsEnhanced-All-In-One.esp=0 I've installed both "tactical" and "alternative" animations (both are here on the Nexus), but they are only meshes-- I've deleted the folders related to rifles and shotguns (ballistics, lasers, plasma, etc.) just now to see if vanilla animations are okay. I'll let you know if that changed anything in an edit to this post. Oh, and here's an image: http://i65.tinypic.com/fvk2hj.jpg EDIT:It appears removing those animations did work after all. I restarted the game, and now I get this: http://i63.tinypic.com/34evwhy.jpg It appears to be fixed, but I would like to know are there other 3rd-person animations that don't cause this? Edited April 19, 2018 by Randompeep Link to comment Share on other sites More sharing options...
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