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wroma74

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Hi All! do you know how much creatures, weapons and armors can handle Oblivion?

I was converting Immersive Weapons 2 to Omobsification stats, but I already use OOO Equipment Addon, so I think I will never have a chance to see new weapons...

I'd like to know better the limits of LL for my future modding projects...Thanks if anyone can help me.

If you can't, thanks the same for your time :-)

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mod index limit is FF --> 255

Oblivion ESP data limit is FFFFFF

that is hex number, let's convert it to decimal

16.777.215 --> that's how much weapon / npc / creature / or whatever you could insert in Oblivion for one esp :smile:

if you fill all off that the usual savegame routine will take longer, coz every record is saved in ess (savegame file)

if I'm not wrong this should applies to LL too

Edited by lubronbrons
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Thanks L for your time and your answer! I understand physic limit of esp organization, but still I do not know how much records could I add to a leveled list.

As an example: LL0LootWeapon1Iron100. How many different Weapons can I insert into this list at maximum?

Thank and forgive my dullness :-D

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no no no, please you're good

this is new to me too

:smile:

 

why you concern with limit btw ?

because I think modders will have no problem with it

or....

are you gonna input Leveled list something like 100.000 items in one LL record ??

well... I doubt it

my suggestion is you ask this in TES4Edit comment section, since I think they might now the child data limit (LL data is child from Leveled Entries)

in here --> https://www.nexusmods.com/oblivion/mods/11536?tab=posts#add-comment

 

EDIT :

as for your problem

I think WB is the solution

when creating Bashed Patch there is a tag called

 

Delev tagged plugins can remove entries from leveled lists. Any items present in such a plugin's masters but not in the plugin itself will be removed.
Relev tagged plugins can relevel an existing entry (ie. change its levels and/or counts in the list), and can also override previous deletions of entries from leveled lists. However, it does not prevent a later-loading Delev tagged plugin from then removing an entry again.
Delev and Relev tagged mods simply combines the effects of the Delev and Relev Bash Tags.
in this case
you should use Relev, it adds every loaded modlist into Bashed esp record (Relev and no tag)
Edited by lubronbrons
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Hi L, thanx again!

I like to enrich my gameplay experience with all kind of nice weapons, armors, creatures and monsters as possible. That's why I installed MOO and OOO with all its equipment and creatures extensions, but....it's not enough for my crazy manias!!

 

I have a very bad system, so I decided to include all creature and monsters from a lot of different mods into the default leveled lists. Doing in this way, the number of respawns points is the same as vanilla.

And then a lot of different weapons, in the same way.

So, I thought that Immersive Weapons 2 should have been "OOOmobsized" with its stats, in order not to be overpowered using OOO. But it's a very difficult and long work!

I asked in some forums, and a lot of people told me that Oblivion can handle a max number of entries for each leveled lists.

So, I decided to stop my work with Immersive Weapons 2.

If I use all OOO equipment and Immerive Weapons 2 Omobsized by me, I want to have a (very small) chance to see every single weapon of IW2...

That's all. Thank if you have further suggestions...

 

Alex

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Just to know...On a forum about Skyrim (but my question was related to Oblivion, eh!) someone wrote Tes5Edit can manage up to 90 entries for leveled list.

Another coder, moreover, told me Oblivion can handle a HUGE quantity of entries per LL....

If anyone has opinions or ideas, well write :-)

At the moment, I reconsidered my decisions and I will continue my IW2 Omobsification :-)

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hello Alex ! uh.... or Wroma (?)

well

that's interesting,

maybe Skyrim is a bit different from Oblivion, just a guess. Since I not modding in Skyrim so I don't know

but only 90 ??

that's easy to test alright

you could go to TES4Edit, open esp with leveled list or just create one,

then manually enter 100 entries for that leveled list to see if it is gonna working in-game or not (test it)

so if you want the answer

to pursue it, I think it will take Not that long~

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