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Ghosting poly's in NifScope


Sionnach65

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Hello, I seem to be running into a rather irritating problem in the importing process from 3DS max 2012 into nifskope 1.1.0RC5. I'm creating an armor set and while working on the gauntlets, I imported the final mesh ( here ) with BSDismemberment modifier and skin wrap. I'm currently using the Somuchmonsters.com's Somuchmorpher to generate the rig and _0 model and _1. The model seems to export fine however when in nifskope I get where the hand is a whole plethora of ghosting polygons ( here ) this is a tiny example, but when the camera moves around the model, they pop up everywhere and when the final product is taken into skyrim the same issue occurs (though the model and rigging are working fine).

 

Anyone know a fix or cause of this issue?

 

I have tried re-applying a material map, changing the geometry by capping all open faces, removing any intersecting geometry, STL checking and verifying all points are welded.

 

 

 

I Found the fix for this on another thread: Under Bone weights there is a default limit in max to 20. CK / nifskope only allows 4 per vert. Under skin>Advanced parameters> change the number from 20 to 4.

Edited by Sionnach65
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