texashokies Posted April 22, 2018 Share Posted April 22, 2018 I'm making a spell to "animate" objects like swords. I have it so it gives a perk that allows the player to select a weapon and "animate it". It places an invisible npc that needs to be given the weapon it was placed at. Therfore I need it's actor reference. Since you can't use Actor animatedObject = akTargetRef.PlaceActorAtMe("the actor I'm placing") in skyrim's papyrus what sould I do? Link to comment Share on other sites More sharing options...
FrankFamily Posted April 22, 2018 Share Posted April 22, 2018 You should be able to do exactly that, PlaceActorAtMe's return value is the reference to the actor that was placed (as Actor not ObjectReference). In the same manner that PlaceAtMe gives an objectreference to what was placed. Check the examples on the wiki: https://www.creationkit.com/index.php?title=PlaceActorAtMe_-_ObjectReferencehttps://www.creationkit.com/index.php?title=PlaceAtMe_-_ObjectReference Link to comment Share on other sites More sharing options...
texashokies Posted April 22, 2018 Author Share Posted April 22, 2018 Strange doesn't seem to be working. Maybe because of it being in a fragment, anyways I got what I wanted with FindClosestActorFromRef. Link to comment Share on other sites More sharing options...
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