SentinelCommanderWinters Posted April 22, 2018 Share Posted April 22, 2018 (edited) I want to change the ammo capacity on the quick eject mag on millenia's P220 from 8 to 16, I've been searching for a tutorial for 3 hours and i still couldn't change the ammo capacity, can someone please explain to me how you do it or do it for me? Edited April 22, 2018 by SentinelCommanderWinters Link to comment Share on other sites More sharing options...
GrumpGamey91 Posted April 22, 2018 Share Posted April 22, 2018 From within Fo4Edit ( https://www.nexusmods.com/fallout4/mods/2737/ ) Open application Load Fallout4.esm (Or load the Mod that you want to create an Override for) Under FORMID heading scroll down and expand Weapon Find the weapon you want to edit Right click on the weapon From the drop down list select Copy as Override into... Click the "Yes I'm Absolutely sure" dialog that appeared Click Okay (No Need to rename it) on the dialog "change the EditorID" that appeared Click Yes on the dialog "Warning are you sure..." that appeared (Allow editing) Click the check box for , Press OK Name your new override (something like your handle and the type of changes the .esp makes e.g. SCW_P220Ammo)- Note: Do not enter in the file extension, FO4edit does that In the Confirm dialog that appears click Yes --- Now you have a new .esp that will act as an override for your weapon Scroll down in FO4Edit under the FormID heading Your newly created .esp will now be listed Expand your .esp file Select your weapon On the right side, scroll down to DNAM - Data Scroll down and click on Capacity Change the number to what you want Close FO4edit, check all check boxes (this is how the application saves files) --- Enable your new override .esp in your mod manager of choice Play game :) Link to comment Share on other sites More sharing options...
SentinelCommanderWinters Posted April 22, 2018 Author Share Posted April 22, 2018 From within Fo4Edit ( https://www.nexusmods.com/fallout4/mods/2737/ ) Open application Load Fallout4.esm (Or load the Mod that you want to create an Override for) Under FORMID heading scroll down and expand Weapon Find the weapon you want to edit Right click on the weapon From the drop down list select Copy as Override into... Click the "Yes I'm Absolutely sure" dialog that appeared Click Okay (No Need to rename it) on the dialog "change the EditorID" that appeared Click Yes on the dialog "Warning are you sure..." that appeared (Allow editing) Click the check box for , Press OK Name your new override (something like your handle and the type of changes the .esp makes e.g. SCW_P220Ammo)- Note: Do not enter in the file extension, FO4edit does that In the Confirm dialog that appears click Yes --- Now you have a new .esp that will act as an override for your weapon Scroll down in FO4Edit under the FormID heading Your newly created .esp will now be listed Expand your .esp file Select your weapon On the right side, scroll down to DNAM - Data Scroll down and click on Capacity Change the number to what you want Close FO4edit, check all check boxes (this is how the application saves files) --- Enable your new override .esp in your mod manager of choice Play game :smile:When i click "copy as override into" i dont get the "change editor ID" dialog Link to comment Share on other sites More sharing options...
Deleted40542685User Posted April 23, 2018 Share Posted April 23, 2018 If you don't mind over writing your mod .esp, then edit it by opening it with your favorite editor. Then go down to weapon, then select the weapon you want to edit. then go down to DNAM - Data, under that you will find Capacity, change that to the number you want. save and exit, you're done. Link to comment Share on other sites More sharing options...
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