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Need help changing ammo capacity on a mod


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From within Fo4Edit ( https://www.nexusmods.com/fallout4/mods/2737/ )

 

Open application

 

Load Fallout4.esm (Or load the Mod that you want to create an Override for)

 

Under FORMID heading scroll down and expand Weapon

 

Find the weapon you want to edit

 

Right click on the weapon

 

From the drop down list select Copy as Override into...

 

Click the "Yes I'm Absolutely sure" dialog that appeared

 

Click Okay (No Need to rename it) on the dialog "change the EditorID" that appeared

 

Click Yes on the dialog "Warning are you sure..." that appeared (Allow editing)

 

Click the check box for , Press OK

 

Name your new override (something like your handle and the type of changes the .esp makes e.g. SCW_P220Ammo)

- Note: Do not enter in the file extension, FO4edit does that

 

In the Confirm dialog that appears click Yes

 

---

 

Now you have a new .esp that will act as an override for your weapon

 

Scroll down in FO4Edit under the FormID heading

 

Your newly created .esp will now be listed

 

Expand your .esp file

 

Select your weapon

 

On the right side, scroll down to DNAM - Data

 

Scroll down and click on Capacity

 

Change the number to what you want

 

Close FO4edit, check all check boxes (this is how the application saves files)

 

---

 

Enable your new override .esp in your mod manager of choice

 

Play game :)

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From within Fo4Edit ( https://www.nexusmods.com/fallout4/mods/2737/ )

 

Open application

 

Load Fallout4.esm (Or load the Mod that you want to create an Override for)

 

Under FORMID heading scroll down and expand Weapon

 

Find the weapon you want to edit

 

Right click on the weapon

 

From the drop down list select Copy as Override into...

 

Click the "Yes I'm Absolutely sure" dialog that appeared

 

Click Okay (No Need to rename it) on the dialog "change the EditorID" that appeared

 

Click Yes on the dialog "Warning are you sure..." that appeared (Allow editing)

 

Click the check box for , Press OK

 

Name your new override (something like your handle and the type of changes the .esp makes e.g. SCW_P220Ammo)

- Note: Do not enter in the file extension, FO4edit does that

 

In the Confirm dialog that appears click Yes

 

---

 

Now you have a new .esp that will act as an override for your weapon

 

Scroll down in FO4Edit under the FormID heading

 

Your newly created .esp will now be listed

 

Expand your .esp file

 

Select your weapon

 

On the right side, scroll down to DNAM - Data

 

Scroll down and click on Capacity

 

Change the number to what you want

 

Close FO4edit, check all check boxes (this is how the application saves files)

 

---

 

Enable your new override .esp in your mod manager of choice

 

Play game :smile:

When i click "copy as override into" i dont get the "change editor ID" dialog

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