Xen0tech Posted April 27, 2012 Share Posted April 27, 2012 I really want to make this work but it seems having a dagger in one hand and a spell in the other is outclassed in every way by just having duel cast and duel weapons on favorites. I use a bow for range and a dagger for close combat and stealth kills. A shield would look whack with a dagger and I really don't want to use 2 daggers but I cant find an alternative :( All the spells are either covered by my alchemy potions or are better off being duel cast. I wish switching during combat had more drawbacks. Any help appreciated Link to comment Share on other sites More sharing options...
worldofscotty Posted April 27, 2012 Share Posted April 27, 2012 (edited) A dagger and a Dwarven Shield is bad but daggers and light shields are fine. Most assassins not including Ezio and Ninjas only used a single blade. The offhand was kept free so as to feel around in the dark. Noone wants to stumble at a critical moment with both hands full Also it depends which spell is being used in the offhand. If it's a tactical spell it will work much better than if its a damage spell spell Edited April 27, 2012 by worldofscotty Link to comment Share on other sites More sharing options...
Cataxu Posted April 27, 2012 Share Posted April 27, 2012 Get Dual Wielding Parry (the scriptdragon plugin). Now you can block with a spell in one hand, spells in both hands, and obviously dual wield. Link to comment Share on other sites More sharing options...
Xen0tech Posted April 27, 2012 Author Share Posted April 27, 2012 Trying to avoid duel wielding or shield. I'm looking for a good spell that synergizes well with daggers to use the off hand (no advantages to leaving it free) and make use of my magic bar. A spell that alchemy can't replace Link to comment Share on other sites More sharing options...
fms1 Posted April 27, 2012 Share Posted April 27, 2012 The only thing that comes to mind that alchemy doesn't replace would be turn undead, but that has limited use. Link to comment Share on other sites More sharing options...
Moredhel Posted April 28, 2012 Share Posted April 28, 2012 I'm always having a blast as spellsword, I run around with a bound sword in mainhand and fire/frost/shock/conjure/alteration spell in offhand :P Conjuration lvls like a blast when you cast it in combat, so you can easily get the Bound Sword > 2x dmg > Soultrap > Banish-branch in that tree. Next, I usually fire a firebolt or ice spike from afar from mainhand, then summon an atronach (also mainhand), switch to bound sword and have a random spell in offhand :) Don't forget to wear light armor for maneuverablility! Link to comment Share on other sites More sharing options...
Moredhel Posted April 28, 2012 Share Posted April 28, 2012 Just re-read your post and I saw I overlooked your sneak-dagger-archery comment. Why go spellsword if you play the assassin way? :D Link to comment Share on other sites More sharing options...
RedRavyn Posted April 28, 2012 Share Posted April 28, 2012 Be flexible and don't get into a rut. What spell you equip in your off-hand should reflect the situation. If you're fighting a mage who gets in pretty close, then you may want a ward. If you have opponents off in the distance who are sniping at you while someone is toe-to-toe with you and intent upon removing your head from your shoulders you might want to have a missile-type spell to use. If you're up against a particularly tough opponent it might not be a bad idea to equip a healing spell. I've even used the sword / conjure option to keep my opponent's attention divided between me and my familiar/atronach/whatever. One good tactic I've found is to use a simple flames or frostbite spell. Hack with your sword and then backpedal, while your opponent advances on you, spray him with your spell until you deplete your magicka and then back to hacking with your sword until your magicka pool is refreshed. Regarding the use of daggers, I don't see the point unless you have a very good dagger. The extra reach of a sword means you can hit your opponent from farther away. Daggers offset this partially by being faster than swords, although the Ebony Dagger is bugged and doesn't have the speed of other daggers in the game (it's only a speed of 1.0, vs. 1.3 for the others). I think the key to success as a spellsword is to be able to dish out as much damage as quickly as you can using whatever means are at your disposal. That means concentrating upon destruction magic and possibly conjuration to complement your melee weapon. The more ways you have of hurting your enemy the greater the chance that he'll go down before you will. Link to comment Share on other sites More sharing options...
Rennn Posted April 28, 2012 Share Posted April 28, 2012 I used to spellsword in most RPGs, but I'd never go back to that now. At any given time you can only deal 1/2 damage since you've distributed your skills over a wider area. Having said that, the versatility of dealing moderate damage in both melee, and then spells at range, is an appealing option to many people. It makes you more able to fight a wider range of enemies with a consistent playstyle, though at any given time you're also at a slight disadvantage. Link to comment Share on other sites More sharing options...
Moredhel Posted April 28, 2012 Share Posted April 28, 2012 Hmm, I don't agee on your "since you've distributed your skills over a wider area", Rennn. As a spellsword I always go for these (main): - one-handed- light armor- destruction- conjuration Pretty tight, eh? My minor skills usually are smithing, enchanting and alteration. I only give them thought when stuff needs improvement, or when I feel like I could use an extra layer of defense :) Link to comment Share on other sites More sharing options...
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