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Edited a NPC mod and could use some help


Tobben82

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Hi everyone.

 

As you might have guessed from the title, i could use some help :P I use a follower mod thats using Apachii hair, but for some reason it doesnt have texture on the hair just the mesh, so i thought i would try to change the hairstyle to another one that i really like (and before you ask, yes i am using the Apachiihair mod). So i downloaded the NPC editor found here on Nexus, instaled it and managed to load the mods head in to the NPC editor, found the hairstyle i wanted and clicked the "create mod" button.

 

Then i copyed and pasted the .esp and .bsa files into the data folder and started up the game, the game loaded and i looked at the NPC that i edited, she had the new hairstyle that i gave her, but not the same skintone as the rest of her body wich is blue, her head had a white skintone.

 

So what am i doing wrong?

 

If someone could help me out, that would be great.

 

Thanks in advance

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If i'm right, it's a Creation Kit bug, that makes actors don't export facial traits.

 

You have to open your esp with the CK, go to your actor ---> face gen data and click on "export face gen data". This will generate meshes an textures in your data folder.

 

If it doesn't export meshes, but only textures, you have to "esmify" your esp via TesNip or Wrye Bash.

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If i'm right, it's a Creation Kit bug, that makes actors don't export facial traits.

 

You have to open your esp with the CK, go to your actor ---> face gen data and click on "export face gen data". This will generate meshes an textures in your data folder.

 

If it doesn't export meshes, but only textures, you have to "esmify" your esp via TesNip or Wrye Bash.

 

 

ok i`ll try, i have a hard time understanding the CK, but will have go at it :P Thanks for the reply

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