Pipmon Posted April 27, 2012 Share Posted April 27, 2012 I'm trying to make a follower and I was going to copy what I did in the Fallout NV GECK which was give the actor a few number variables and have the dialogue options/ behaviour based on the values, but with no scripting box like in the GECK I added a few "Int" values to both the base actor and the one in the world editor hoping it would work but when I edit the dialogue and add a condition with the GetScriptVariable function the actor has no variables. Is there another way to add variables or a way to have different dialogue options/ behaviour without actor values? Link to comment Share on other sites More sharing options...
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