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Add Script Variables to an Actor


Pipmon

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I'm trying to make a follower and I was going to copy what I did in the Fallout NV GECK which was give the actor a few number variables and have the dialogue options/ behaviour based on the values, but with no scripting box like in the GECK I added a few "Int" values to both the base actor and the one in the world editor hoping it would work but when I edit the dialogue and add a condition with the GetScriptVariable function the actor has no variables.

 

Is there another way to add variables or a way to have different dialogue options/ behaviour without actor values?

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