ShadowCrosserX Posted April 23, 2018 Share Posted April 23, 2018 Greetings, I have kind of an issue with generating LOD (Level of Detail) for my custom worldspace. I've followed a tutorial made by the same maker of Falskaar, but I've heard that his method of generating LOD via Oscape and Creation Kit is outdated, according to one of the department leads in the TES Renewal team in charge of making Skyblivion/Skywind. In short, as I couldn't figure out how to setup XEdit's LodGen tool, I decided to go with using Oscape. I extracted all meshes and converted the appropriate .DDS textures to .TGA via a command line prompt (within a batch file), and set up my files according to the instructions provided in the tutorial video. Well, after generating and installing my LOD using Oscape, the render distance is still the same as if LOD isn't used in my worldspace. I can only see a mountain until I get within around 15-10 feet of it, for example. Same can be said with general landscape, trees, and all of the various object LOD. In short, I can't get my LOD to show up in-game. Any help would be greatly appreciated. **Side Note: Screenshots of my mod setup and file locations will be shared once I am able to update this post later today. Sorry for the inconvenience. Link to comment Share on other sites More sharing options...
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