Tsumikiro Posted April 27, 2012 Share Posted April 27, 2012 (edited) I've been tinkering around with some of the restoration spells, and I have manged to create a projectile healing spell. (Aimed) Looks cool and everything, and I can use it on my follower to heal her from a distance, but I was wondering if there was any way to enable my follower to use it on me. I forced her to learn the spell through the console, but after doing some searching around it doesn't look like there is any AI in place to prompt a follower to heal the player. So my question is this, is there any mod software out there that adds this component to the follower AI? Edited April 27, 2012 by Tsumikiro Link to comment Share on other sites More sharing options...
eschaeon Posted April 27, 2012 Share Posted April 27, 2012 You might be able to do it through the use of Package AIs. I fooled around with it once but abandoned it for the time being. If you want a companion to do it in combat though I think you need to set it up as a combat override. I'm not entirely sure, I'd like to find out as well. Link to comment Share on other sites More sharing options...
Starsickle Posted April 28, 2012 Share Posted April 28, 2012 Would be really nice to finally have healers. Hope someone comes through on this. Link to comment Share on other sites More sharing options...
David Brasher Posted April 28, 2012 Share Posted April 28, 2012 This is a rather difficult task that experts have been discussing and trying to figure out how to perform. I don't know if they have succeeded yet. One of these days, I will probably try working on it again. This is not exactly what you want, but in this mod: Followers Unlimited, the follower named Deet-Jaraw will heal you if you talk to her and ask her to heal you. Link to comment Share on other sites More sharing options...
fg109 Posted April 28, 2012 Share Posted April 28, 2012 This is possible, but it is a little complicated because of the notes on the UseMagic procedure. An additional complication that is not noted is that if an NPC evaluates to the same package twice in a row, he/she gets stuck until that package is no longer valid. (I wasn't sure whether or not this is only for UseMagic packages so I didn't put it up there.) Link to comment Share on other sites More sharing options...
jet4571 Posted April 28, 2012 Share Posted April 28, 2012 To get them to do it naturally you will need to rework the way they target in combat. Right now they will only target enemies unless scripted to target a friendly like in the post above mine or the mod posted 2 posts above. Then you have the issue where once they target an enemy they will remain targeted until the enemy is gone. Link to comment Share on other sites More sharing options...
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