Evangela Posted May 4, 2019 Share Posted May 4, 2019 Extra: I have tested this and it works. If you want to catch books the player reads from their inventory, OnObjectEquipped fires for that. Attach this script to the player somehow and test it. Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) if akBaseObject as Book Debug.Trace("This actor just equipped a book!") endIf endEvent Thanks for solving that for me.Someone contacted me asking for assistance with getting their mod created.They were on the verge of going through every book form adding a script to it, but this solution is much easier. That will cause huge compatibility issues for sure(also way too time consuming). Link to comment Share on other sites More sharing options...
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