luceid Posted July 8, 2008 Share Posted July 8, 2008 Disregarding the mods themself, as a whole or the loadorder for now (advices, what mod to add w/o conflicts, etc. would be great also)... I have a stupid problem.All characters have no eyeballs, means: no eye meshes.I've tried at least 30 minutes to check which mod causes this, but then I gave up.It would be awsome if there's someone with a nice advice here, because as it seems, I don't get it on my own :(Maybe I'm to dull, to find the source of this on my own.So here is my temporary Modlist with it's LO: Oblivion.esmHorseCombatMaster.esmKvatch Rebuilt.esmUnofficial Oblivion Patch.esptda_ScytheModv1.2.espStreamline 3.0.espAtmospheric Oblivion.espOblivion Citadel Door Fix.espSethsNPCequipmentRarity-beta.espCrowded Roads.espAFLevelMod.espUpdate My Statue.espRealisticForceMedium.espVA_UniqueKatana1Replace.espVA_UniqueKatana1.espDEJ Harvest - Flora.espHousewives v101.espRealisticMagicForceMedium.espMidasSpells.espBeautiful PeopleV22 - MaleReplacerV3.espMore Female Servants.espPersuasionOverhaul.espDecoratorAssistant v1.1.espHarvest[Containers].espDeadly Reflex - Timed Block + Higher Damage.espHarvest[Containers] - Player Home Add-on.espQuest Award Leveller.espSuddenViolence_ElementalSpells.espSuddenViolence_Push.espSuddenViolence_Sprint.espSuddenViolence_CombatMoves.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espAkatosh Mount By Saiden Storm.espEnchantmentRestore.espMounted_Spellcasting Deadly Reflex Compatible.espmoDem's City Life.espOSR_pose.espSonia.espkalikuts_bracelets.espSymphony of Violence.espTNR ALL RACES FINAL.espDeadlyReflex - Combat Moves.espBravilSeaDomes.espKvatch Rebuilt.espP1DmenuEscape.esp Please help me ;__; Link to comment Share on other sites More sharing options...
del1diablo Posted July 8, 2008 Share Posted July 8, 2008 Beautiful PeopleV22 - MaleReplacerV3.esp This is my best bet. Try to turn it off. I suffer the same problem, and the only matching mods are Beautiful PeopleV22 - MaleReplacerV3.esp. Link to comment Share on other sites More sharing options...
Varus Torvyn Posted July 8, 2008 Share Posted July 8, 2008 Hi. I looked at your mod list, and you're definitely in need of load-ordering. Your Unofficial Oblivion Patch should be immediately after oblivion.esm. I offer the suggestion to use Random's FCOM Helper. I've had great success with it. Then I run OBMM immediately after FCOM, so that the hidden file "Plugins.txt" is updated. Oblivion uses Plugins.txt. Here's the URL to find FCOM Helper: FCOM Helper Take note of the Description, because FCOM Helper needs the Microsoft C++ Runtime Library 2008 re-distributable in order to run. Microsoft C++ Runtime Library After you're done with FCOM Helper, run OBMM, wait about 10 seconds, then close it. That way Plugins.txt will be updated with the FCOM Helper load-order. Link to comment Share on other sites More sharing options...
Ulstan Posted July 8, 2008 Share Posted July 8, 2008 Thank you very much for that advice, Varus, I think that might clear up a different problem I have been experiencing. Am I correct that one may use the FCOM Helper for load ordering without necessarily having to use FCOM? Link to comment Share on other sites More sharing options...
Varus Torvyn Posted July 8, 2008 Share Posted July 8, 2008 Thank you very much for that advice, Varus, I think that might clear up a different problem I have been experiencing. Am I correct that one may use the FCOM Helper for load ordering without necessarily having to use FCOM?Yes, that's correct. You don't have to have FCOM mod to use Random's FCOM Helper. After you've got everything installed, you run it from within the Data folder by double-clicking on the .bat file (not the .exe). then Notepad will open up with your list, then after a while you'll notice a quick flash, meaning some .txt files were just written & saved. Run OBMM like I mentioned in my comment, so your hidden file is updated with the latest load-order. And you're welcome. Glad I could help. Link to comment Share on other sites More sharing options...
DirTek Posted July 8, 2008 Share Posted July 8, 2008 Beautiful PeopleV22 - MaleReplacerV3.esp This is my best bet. Try to turn it off. I suffer the same problem, and the only matching mods are Beautiful PeopleV22 - MaleReplacerV3.esp. Del_diablo is right. Beautiful PeopleV22 - MaleReplacerV3.esp is a compatibility patch between Beatiful Peopke and MalbeReplacerV3 and is to be activated only if you have the mod Beatiful People installed and as I see you don't have it. I had the same issue. And after I deactivated the patch all went back to normal. Cheers :thumbsup: Maafiaman Link to comment Share on other sites More sharing options...
luceid Posted July 10, 2008 Author Share Posted July 10, 2008 Issue is solved, but in two strange ways. 1. Deactivating the replacer in the modmanager wasn't carried over to the game, had to disable it in the Oblivionlauncher :unsure: 2. Deactivated it, Eye Meshes came back, but the effect of the male replacer mod is still there, not the badest thing add all. Thx for every reply and the tip with FCOM, it's great, but kinda stupid to install.I've added a couple of other mods, arranged my modlist... and now... I'm set :) BTW: excuse my bad english Link to comment Share on other sites More sharing options...
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