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Some nub needs help


luceid

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Disregarding the mods themself, as a whole or the loadorder for now (advices, what mod to add w/o conflicts, etc. would be great also)... I have a stupid problem.

All characters have no eyeballs, means: no eye meshes.

I've tried at least 30 minutes to check which mod causes this, but then I gave up.

It would be awsome if there's someone with a nice advice here, because as it seems, I don't get it on my own :(

Maybe I'm to dull, to find the source of this on my own.

So here is my temporary Modlist with it's LO:

 

Oblivion.esm

HorseCombatMaster.esm

Kvatch Rebuilt.esm

Unofficial Oblivion Patch.esp

tda_ScytheModv1.2.esp

Streamline 3.0.esp

Atmospheric Oblivion.esp

Oblivion Citadel Door Fix.esp

SethsNPCequipmentRarity-beta.esp

Crowded Roads.esp

AFLevelMod.esp

Update My Statue.esp

RealisticForceMedium.esp

VA_UniqueKatana1Replace.esp

VA_UniqueKatana1.esp

DEJ Harvest - Flora.esp

Housewives v101.esp

RealisticMagicForceMedium.esp

MidasSpells.esp

Beautiful PeopleV22 - MaleReplacerV3.esp

More Female Servants.esp

PersuasionOverhaul.esp

DecoratorAssistant v1.1.esp

Harvest[Containers].esp

Deadly Reflex - Timed Block + Higher Damage.esp

Harvest[Containers] - Player Home Add-on.esp

Quest Award Leveller.esp

SuddenViolence_ElementalSpells.esp

SuddenViolence_Push.esp

SuddenViolence_Sprint.esp

SuddenViolence_CombatMoves.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

Akatosh Mount By Saiden Storm.esp

EnchantmentRestore.esp

Mounted_Spellcasting Deadly Reflex Compatible.esp

moDem's City Life.esp

OSR_pose.esp

Sonia.esp

kalikuts_bracelets.esp

Symphony of Violence.esp

TNR ALL RACES FINAL.esp

DeadlyReflex - Combat Moves.esp

BravilSeaDomes.esp

Kvatch Rebuilt.esp

P1DmenuEscape.esp

 

 

Please help me ;__;

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Hi. I looked at your mod list, and you're definitely in need of load-ordering.

 

Your Unofficial Oblivion Patch should be immediately after oblivion.esm.

 

I offer the suggestion to use Random's FCOM Helper. I've had great success with it. Then I run OBMM immediately after FCOM, so that the hidden file "Plugins.txt" is updated. Oblivion uses Plugins.txt.

 

Here's the URL to find FCOM Helper: FCOM Helper

 

Take note of the Description, because FCOM Helper needs the Microsoft C++ Runtime Library 2008 re-distributable in order to run.

 

Microsoft C++ Runtime Library

 

After you're done with FCOM Helper, run OBMM, wait about 10 seconds, then close it. That way Plugins.txt will be updated with the FCOM Helper load-order.

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Thank you very much for that advice, Varus, I think that might clear up a different problem I have been experiencing.

 

Am I correct that one may use the FCOM Helper for load ordering without necessarily having to use FCOM?

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Thank you very much for that advice, Varus, I think that might clear up a different problem I have been experiencing.

 

Am I correct that one may use the FCOM Helper for load ordering without necessarily having to use FCOM?

Yes, that's correct. You don't have to have FCOM mod to use Random's FCOM Helper. After you've got everything installed, you run it from within the Data folder by double-clicking on the .bat file (not the .exe). then Notepad will open up with your list, then after a while you'll notice a quick flash, meaning some .txt files were just written & saved.

 

Run OBMM like I mentioned in my comment, so your hidden file is updated with the latest load-order.

 

And you're welcome. Glad I could help.

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Beautiful PeopleV22 - MaleReplacerV3.esp

 

This is my best bet. Try to turn it off. I suffer the same problem, and the only matching mods are Beautiful PeopleV22 - MaleReplacerV3.esp.

 

Del_diablo is right. Beautiful PeopleV22 - MaleReplacerV3.esp is a compatibility patch between Beatiful Peopke and MalbeReplacerV3 and is to be activated only if you have the mod Beatiful People installed and as I see you don't have it. I had the same issue. And after I deactivated the patch all went back to normal.

 

Cheers :thumbsup:

 

Maafiaman

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Issue is solved, but in two strange ways.

 

1. Deactivating the replacer in the modmanager wasn't carried over to the game, had to disable it in the Oblivionlauncher :unsure:

2. Deactivated it, Eye Meshes came back, but the effect of the male replacer mod is still there, not the badest thing add all.

 

Thx for every reply and the tip with FCOM, it's great, but kinda stupid to install.

I've added a couple of other mods, arranged my modlist... and now... I'm set :)

 

BTW: excuse my bad english

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