dagobaking Posted April 25, 2018 Share Posted April 25, 2018 For most users, my mod is working. But, there are a few that are having issues. This error has shown up in their logs:no native object bound to the script object, or object is of incorrect typeHere is the full log entry:[04/25/2018 - 10:31:53PM] error: Unable to call ForceStart - no native object bound to the script object, or object is of incorrect typeThe line that uses ForceStart is this:AAF_WalkToAndWaitScene[sceneKey].ForceStart()SO, I gather from this information that the problem is that Fallout, for some reason, has not populated AAF_WalkToAndWaitScene which is a Scene array populated through the CK. Has anyone seen this issue before and have any ideas on how to fix? Link to comment Share on other sites More sharing options...
kitcat81 Posted April 28, 2018 Share Posted April 28, 2018 (edited) What is the script that cases the errors? Is it a quest script or something else? Just hard to say based on the info. "No native object bound " usually happens when the script is no longer attached to an object. The script exists but is unbound(unattached), It can happen with magic effect scripts, they become temporary unbound while the actor is unloaded. It can also happen if an object had had a script attached, but then the mod was disabled. So the object have dissapeared , but the script is still there , recieves some events and tries to run functions. You can find more details if you type "Papyrus Runtime Errors" in google. Edited April 28, 2018 by kitcat81 Link to comment Share on other sites More sharing options...
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