SirDanest Posted April 26, 2018 Share Posted April 26, 2018 I'm thinking of putting an actual musician in my Mojave. Skyrim has bards everywhere. Lots of modded companions also sing, some quite beautifully. The Wastelander clearly likes music. But live singers are certainly rare. Sadly, the lonesome drifter never played in the Tops, in my game years ago. It was messed up somehow and I gave up trying to fix it and moved on. Since I never saw his performance I couldn't test it with my grenades, I *think* he's not really singing, but just animating while the game plays the song... uh, right? If you shoot a bard in Skyrim (and I don't know how you could resist) it silences them. But if you shoot a guy who is just animating on his guitar while a room-wide radio pretends to play the song, he won't go silent. See my issue? I've never made a bard character before, but considering how violent Fallout is, they really do need to cease singing in case they die in mid-performance. ;) Any ideas on the best way to make this "Mojave bard?" If they're playing a really long sound file when speaking, does it auto-shut up when they are shot? Link to comment Share on other sites More sharing options...
EPDGaffney Posted April 26, 2018 Share Posted April 26, 2018 Depends on the exact situation you have in mind. If the sound file behaves like speech, then hitting them should interrupt it. Otherwise, you can play it with PlaySound3D with the NPC as the calling reference, then in their script use an OnHit block and the relatively new StopSound function. Same for OnDeath I suppose. Link to comment Share on other sites More sharing options...
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