bomaz Posted April 28, 2012 Share Posted April 28, 2012 (edited) I have an armor object just equipped by the player. Is there any way to get the armor rating (dependent on the players skills not the base rating) of the object? If not then how do I get the base armor so that I can calculate the rating myself? Scriptname ratingdetector extends activemagiceffect Conditional Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) If akBaseObject As Armor Debug.MessageBox("We equipped an armor object, it has rating:"+<insert armorrating here>) EndIf endEvent Edited April 28, 2012 by bomaz Link to comment Share on other sites More sharing options...
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