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[LE] Merchant- Pricing Custom Items- Too Expensive In-Game


Neetra

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Hi,

 

So I decided to compile some random armor, ammo and weapon items into an existing 'merchant' mod- some are enchanted, some not- and I priced them ranging from $300 to $7000 in the CK- but in the game, they are sold at astronomical markups. There doesn't seem to be any identifiable pattern- for instance, something that I priced at $2000 might be sold for $3600 while another I priced at $550 is sold for $17,500! One item, that is simply an ice staff, is selling for $42,000, when it's barely worth $1,000... :confused:

 

Anyway, does anyone know how I can fix this? It's been driving me crazy trying to figure it out... I just want the items to be (much!) closer to the prices I set for them.

 

 

Thank you. :smile:

 

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EDIT:

 

Never mind, I figured it out. I had to un-check 'Auto-Calc' on the enchantments. :)

 

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Edited by Neetra
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