HagiuAlexandru Posted April 26, 2018 Share Posted April 26, 2018 Today, for the first time, i actually opened the workshop for the first time to see how it interacts with my mod. Everything is ok except for one thing. The player, for some reason, is able to scrap parts of my buildings like in the pictures bellow. How can i fix this. How can i stop them from scraping the buildings? I reckon that i have to delete that property from those items right? But i don't know how to do it, can some one help me? Link to comment Share on other sites More sharing options...
werr92 Posted April 26, 2018 Share Posted April 26, 2018 (edited) You need to create a new ReferenceID and add "Unscrappable" with any number to Actor's Value of that static. Edited April 26, 2018 by werr92 Link to comment Share on other sites More sharing options...
HagiuAlexandru Posted May 1, 2018 Author Share Posted May 1, 2018 Can you be more precise?Tried to figure it out myself. But couldn't find where to add "Unscrappable" or find the "unscrappable" option at all. Sometimes i m a lil bit "special" and i can't even even figure out simple things.Some pictures would help :)) Link to comment Share on other sites More sharing options...
HagiuAlexandru Posted May 2, 2018 Author Share Posted May 2, 2018 I've added in some more objects(by objects i mean walls and stuff like these) , and some of them are green. The player is able to pick them up amd move them around. So...i guess i have 2 things to fix now. How to make the objects unscrappable and how to make the objects , unmovable in workshop mode :/*none of the objects i've added in are part of the workshop objects Link to comment Share on other sites More sharing options...
HagiuAlexandru Posted May 4, 2018 Author Share Posted May 4, 2018 Managed to find an workaround. If you have objects that players can scrap or move in the workshope mode and you don't want the players to be able to move the them, just duplicate them and use the ctrlf+f to replace the default one with it's duplicate. Or just use duplicated objects from the get go. Link to comment Share on other sites More sharing options...
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