ben446 Posted April 26, 2018 Share Posted April 26, 2018 Ok ive not long been posting on this site so if this is in the wrong place I apologise. Anyway with that out of the way ill get on with the point of this thread. Well ive made 2 large house mods in the past, each slightly better than the last as my skills develop. I'm now working on my 3rd large house mod. Ive been working on it since Jan. Its located on its own island, on its own land mass. To get to it you can go through a trap door in dawnstar or by boat. This can only happen once the house is purchased. On the island I have about 19 guards doing different things, several manning guard towers 7 using training dummies and archery targets, 3 doing a general patrol. There is a barracks that can be used to house followers, it has its own jail with its own crime faction, a vampire lair. It also has a large armoury, this links to a hidden secret dwemer ruin which has an arena, based off the same system that's used in the QA smoke room. There is also another hidden room within the arena that will lead to a weapon and suit of armour that was added using weapons and armour that other MA's have created (with permission). There is a mine that has all mineable objects, (ores, hearthfire mineable objects and Heartstones) there is a section with all standing stones, the option to build a hidden shrine to Talos. there are 2 merchants as well as a blacksmith merchant a cook who sells cooked food and a fence. There is a working lumber mill and a farm, with a farmer and his wife. The farm consists of about 80-100 plantable soils, a fish hatchery and about 18 appairies. There are 4 chickens 5 goats 3 cows and 4 normal horses and 3 saddled horses. There are wild rabbits and some dogs. within the house there is the ground floor which has a kitchen library potions lab enchanting lab a copy of the summon circle from the midden and a green house with about 50 plantable soils. The basement has a smithing area, aswell as its own aetherium forge and a hidden room for training of targets and dummies which will help to increase skills. the middle floor has room for 6 kids, a house carl, a display room and a feast room. it also has 5 trophy stands and a working sink with a toilet too. The top floor is the master bedroom, it has the bedroom set up to move your wife in. It has a toilet again with a working taps and a shower room. there is also a study that can also house maps and the devine amulets. There is then a secret room that will link to a hunting platform on top of the house. the hunting platform was placed there so you can hunt bonehawks that are placed above. going down the trap door from the hidden room will take you to the teleport room. The teleport room has its own treasury teleport doors to a few areas within the main game and dawnguard dlc. there is also access to linked chests from here too, so you can pop through a teleport door, drop your goods off into their chests and then go off again. The linked chests are restricted to there own certain objects, such as the armoury chest will only take weapons and armours. These chests also have conterparts placed where youd expect to find them throughout the island, so the food chest will also be found in the farm house and in the kitchen.all the lights in the main house can be turned on or off. I have also built a small pond outside, which has fish and a couple of friendly mudcrabs and a water feature in the middle, the water feature can be turned on or off. There is also a smaller island just by the lumber mill that has a few friendly horkers and some clams there for harvesting. All animals are set to respawn so go out and hunt all day. there are also some ducks and swans swimming about. there is also access to the QA smoke room through a trap door which is hidden amongst some flowers do if you don't wanna use it you don't have an ugly door in your face, you can just forget its there. Ok so now ive explained what I have in the mod so far ill get on to the point that I need help with, the whole reason for this thread. I realise there is a lot to read and if you've got this far you've probably lost the will to live, but if anyone can think of anything ive left out of the mod or if there is anything anyone would like to see added please tell me below, if I can add it I will. At the moment, ive got a couple of pets/followers to add, I'm thinking I will be ready to play test the island next week and fix anything that needs fixing so I'm thinking it should be ready to release in about 10 days, unless anyone has anything they wish to see added, which will obviously push back the release date. My whole aim with this house mod was to create a house that any player can use with any build, I was sick of having to keep swapping house mods about for new playthroughs. I also wanted a load of mannequins and weapons racks as I absolutely love collecting armours and weapons. I use a lot of these types of mods and before I started modding id use 3 maybe 4 house mods to hold everything I needed to hold. So now I need help, I cant think of anything ive forgotten, but as I wish this to be the best house mod I can make any suggestions will be well received and acted on, ill only say no if I don't have the skills to add what needs adding or cant find tutorials to do what needs to be done. Thank you for reading and I hope to release this mod very soon. Again if this is in the wrong section I apologise. Link to comment Share on other sites More sharing options...
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