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Fallout Never brings up Start Menu


rodeowearden

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Hi guys, its me again. I recently posted about an issue with some missing Raider meshes that I THINK I may have resolved, but now I have an entirely new problem. Now when I load up FO3, the regular intro slides begin their crawl, and eventually I am brought back to the slide of the power armor helmet, which is where we normally see options like Continue, New Game, Load Game, Options, etc.

 

But the menu never arrives! I keep FRAPS running, and typically I see 20fps during the opening crawl and then it will jump up to 60 or so once everything is loaded and the menu pops up. But now I am sticking at a constant 20 and never get a menu. I dont THINK it is freezing because my music keeps playing, but I end up having to close FO3 via task manager to get out of it.

 

Bizarre right? Any ideas?

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I figured out how to export the load order. I hope this helps, I'd love to return to the Capital Wasteland!

 

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

HairPack.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

Mothership Crew.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

DCInteriors_ComboEdition.esm

DCInteriors_SideQuests.esm

FO3 Wanderers Edition - Alternate Travel.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

hair_add_npc.esp

CRAFT - Activation Perk.esp

CALIBRxMerchant.esp

Overhead3PCamera.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Original Perks.esp

UPP - Experience Perks.esp

UPP - Quest Perks.esp

Dree Perks.esp

Dree Perks Anchorage.esp

Dree Perks Pitts.esp

Dree Perks Broken Steel.esp

Dree Perks Point Lookout.esp

Dree Perks Mothership Zeta.esp

Combat Style Perks.esp

BlackWolf Backpack.esp

GreenWorld.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Akira - Simple Silenced SMG.esp

COL Enclave VER2.esp

Stealthboy Recon Armor - CRAFT.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

1PipboyPDA.esp

dD - Enhanced Blood Main.esp

Fellout-pipboylight.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

USMC_Weapons.esp

CSP - Uninstall.esp

CSP - Death Dealer Disabled.esp

DFG's FNV Tactical Gear.esp

HolographicArmor - FO3.esp

Mothership Crew Clothing addon.esp

 

Total active plugins: 88

Total plugins: 94

Edited by rodeowearden
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No main menu is usually caused by a plugin looking for a formid in a master that does not exist any more or has been changed to a different formtype. Not being a FWE user, my guess is that it is your FWE/EVE compatibility patch.
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@Blove Hey thanks for that, that gave me a direction to start working in.

 

I started disabling my compatibility patches one by one, to no avail. I finally got the situation resolved by disabling FWE completely. No idea why this is the problem, as FWE was working fine during my test runs last week, and nothing significant should have changed. However, FWE is not a must for me, I'll just replace the parts I liked with specific mod modules.

 

As a bonus, my previous problem with Raider meshes seems to have fixed! So thats a twofer!

 

Thanks for your help guys!

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