SirDanest Posted April 26, 2018 Share Posted April 26, 2018 Can the game be made to see the player's choice of race? It doesn't come up in the vanilla game as far as I know; I don't think there's any human-on-human racism. But if I want to add some mutant races, the game will need to be able to "see" it if it's to be more than cosmetic. I'd prefer not to have to use something awkward an object that the player has to pick up to make them part of a mutant faction.and... if there is a way to do this, how did you learn to do it? ;) It's sort of awkward having to ask "how do I do this" for every little thing, but tutorials I think only cover the basics, unless there's one really comprehensive one that I missed, that somehow explains every programming option available in the geck. Link to comment Share on other sites More sharing options...
EPDGaffney Posted April 26, 2018 Share Posted April 26, 2018 I usually just go to the function pages on the wiki and do a Find in my browser.https://geckwiki.com/index.php/Category:Functions Try it for 'race' there. That page is for vanilla functions. There are other pages for the NVSE plug-in functions (including JIP LN and Lutana and NX and whatever I forgot). I'm working on a page that has them all in one place but for now, do a Find on all of them whenever you are trying to find a function. Most functions are available in Condition drop-down menus and most work fine, but you may run into some exceptions. The other way most modders have learnt to do things is by opening up the GECK and looking for something that reasonably approximates what they want to do in hopes of repurposing and modifying it to make something new. A good example would be maybe seeing how Lanius was scripted to heal himself and how you could make an enemy instead of heal themselves run away and flip a switch perhaps (although, I would use other means for this now that we have JIP LN, like SetCombatDisabled), or take a poison to set himself on fire (I would have him run away, equip an ingestible based on the stimpak, and then give that ingestible the flamer effect, then probably script the NPC to die at that point). So, in this scenario I would be combining Lanius's healing, the Stimpak's visuals, and the flamer's flames. So then I'd look for that stuff in the GECK. Link to comment Share on other sites More sharing options...
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