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Hyoukage

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Thanks for the heads-up, nivea.

And thank you for the tip regarding making plug-ins, Cyberlazy, I'll keep that one in mind. As it is, I was editing the plug-in for "kaw Cat Outfits for New Vegas". Did it so I could wear Breathing/Ulysses' Mask with the new headband options.

 

(The fact I manage to pull of a post-Armageddon wolfgirl in night-ops camo look in the process is just a bonus on rather nice pay-off.)

 

Oh btw, if you make a mod that uses another as a master (ie, changes content that mod adds), and try and save it in geck when the mod your using as a master does not have the ESM 'flag' in its header, will cause geck to remove it as a master and ruin your mod.

 

This is most common when trying to make a mod change content added in a .esp, FNVedit has no problem with this, and you can make the the .esp a 'master' for geck to work correctly. (Or if someone makes an .esm but forgot the ESM flag)

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Thanks for the heads-up, nivea.

And thank you for the tip regarding making plug-ins, Cyberlazy, I'll keep that one in mind. As it is, I was editing the plug-in for "kaw Cat Outfits for New Vegas". Did it so I could wear Breathing/Ulysses' Mask with the new headband options.

 

(The fact I manage to pull of a post-Armageddon wolfgirl in night-ops camo look in the process is just a bonus on rather nice pay-off.)

 

Oh btw, if you make a mod that uses another as a master (ie, changes content that mod adds), and try and save it in geck when the mod your using as a master does not have the ESM 'flag' in its header, will cause geck to remove it as a master and ruin your mod.

 

This is most common when trying to make a mod change content added in a .esp, FNVedit has no problem with this, and you can make the the .esp a 'master' for geck to work correctly. (Or if someone makes an .esm but forgot the ESM flag)

 

Then I suppose it's a good thing I was editing the mod itself, not making a plug-in with said mod as a master.

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I have a small... off-topic question...

 

Is it said to be too much when one has roughly 7GB of assorted New Vegas mods?

...or is it just the start of a much larger collection?

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