Cyberlazy Posted May 4, 2012 Share Posted May 4, 2012 Might I suggest this mod: http://newvegas.nexusmods.com/mods/43580 Thanks for the heads-up, nivea.And thank you for the tip regarding making plug-ins, Cyberlazy, I'll keep that one in mind. As it is, I was editing the plug-in for "kaw Cat Outfits for New Vegas". Did it so I could wear Breathing/Ulysses' Mask with the new headband options. (The fact I manage to pull of a post-Armageddon wolfgirl in night-ops camo look in the process is just a bonus on rather nice pay-off.) Oh btw, if you make a mod that uses another as a master (ie, changes content that mod adds), and try and save it in geck when the mod your using as a master does not have the ESM 'flag' in its header, will cause geck to remove it as a master and ruin your mod. This is most common when trying to make a mod change content added in a .esp, FNVedit has no problem with this, and you can make the the .esp a 'master' for geck to work correctly. (Or if someone makes an .esm but forgot the ESM flag) Link to comment Share on other sites More sharing options...
Hyoukage Posted May 4, 2012 Author Share Posted May 4, 2012 Might I suggest this mod: http://newvegas.nexusmods.com/mods/43580 Thanks for the heads-up, nivea.And thank you for the tip regarding making plug-ins, Cyberlazy, I'll keep that one in mind. As it is, I was editing the plug-in for "kaw Cat Outfits for New Vegas". Did it so I could wear Breathing/Ulysses' Mask with the new headband options. (The fact I manage to pull of a post-Armageddon wolfgirl in night-ops camo look in the process is just a bonus on rather nice pay-off.) Oh btw, if you make a mod that uses another as a master (ie, changes content that mod adds), and try and save it in geck when the mod your using as a master does not have the ESM 'flag' in its header, will cause geck to remove it as a master and ruin your mod. This is most common when trying to make a mod change content added in a .esp, FNVedit has no problem with this, and you can make the the .esp a 'master' for geck to work correctly. (Or if someone makes an .esm but forgot the ESM flag) Then I suppose it's a good thing I was editing the mod itself, not making a plug-in with said mod as a master. Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 5, 2012 Share Posted May 5, 2012 Yea, But its better to just use FNVedit. also by making a plugin its MUCH more likey to work with the next version of the mod without you having to do more work. Link to comment Share on other sites More sharing options...
Hyoukage Posted May 6, 2012 Author Share Posted May 6, 2012 I have a small... off-topic question... Is it said to be too much when one has roughly 7GB of assorted New Vegas mods?...or is it just the start of a much larger collection? Link to comment Share on other sites More sharing options...
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