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Weapon textures problem.


HeArTBeaT15

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Sorry, but that response failed to convey anything except that you apparently found the "ArchiveInvalidation" (AI) toggle in MO. ("I triggered the dragon crisis in TESIV" completely flies over my head.) You did pick up that "toggle" means "off-and-then-on-again", correct?

Assuming your problem is therefor not connected to "AI", and trying to pick apart your description of the issue:

The gun is showing, its showing normally on the ground and in other NPC's hands.
However in my hands its got some sort of black metal garbage texture splattered all over it.

... unless it's a deliberate choice, a "black texture" usually indicates a missing texture file. But that would mean the entire texture would appear black. To the best of my limited knowledge (I don't create art assets), you usually don't have different texture files for different parts of a weapon. So the conclusion is that those are part of the texture file being used. (Now that you have figured out how to link an image, you might want to try to fix (edit) your original post image link so we can see it.)

 

Obviously that is not the texture you expected, which means the mesh ".nif" file is fetching the wrong texture. The "loose file" in the appropriate "textures" subfolder is supposed to be used when "AI" is toggled. Which in turn suggests that you do not have the expected "loose texture" file in that folder.

 

Mesh and texture file replacements are "last overwrite wins". If you have more than one such replacement for those two weapons installed, the last one is the only "loose file" version of that texture. The only other alternative explanation is that some "post-processor" like ENB or SweetFX is changing the display of the texture when it renders it. Either way, you need to determine the name of the texture ".dds" file the mod ".nif" is looking for in order to pin down where the mismatch lies.

 

See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:
* Open the NIF file in NifSkope.
* Click on the part you want the texture for; it will highlight it in the Block list.
* Expand it and highlight BSShaderPPLightingProperty. Expand that.
* Highlight BSShaderTextureSet.
* In Block Details you will see textures (DDS files). Expand it.
* There you will see the paths to the textures used by that mesh.

-Dubious-

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ENBoost doesn't affect the rendering of displayed images like the ENB Series post-processor does. It's just "memory management".

 

As this is basically just a "texture replacement" issue, you could try uninstalling any mods that affect those two weapons, toggle "AI", verify you are back to the "vanilla texture", and then install and test each of the mods again separately (toggling "AI" after installing each). It should not matter whether you use MO or FOMM to install. The major difference is how they deal with file "overwrites" and restoring things when you uninstall.

 

-Dubious-

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Ok nvm, i found the problem.

Weirdly i re-installed and the problem is fixed, then i remembered i didn't clean my dlc files , and there it was.

TTW doesn't like it when you clean the base game files.

Took a bit of google work to clarify if this was or was not the issue.

So bottom line: DO NOT CLEAN THE DLC FILES FROM FNV or FO3 IF YOU HAVE TALE OF TWO WASTELANDS.

Thanks for all the help though, you were awesome.

 

P.S.

@Dubiousintent:
As far as i know MO deals better with overwrites since it gives the option to merge instead of copying over, that's why i went with it

FOMM works great too in its own way, as far as seeing in what order you need to install plug-ins.

Edited by HeArTBeaT15
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Update:
Ok nvm what i said earlier.

In my load order you will see mods for , well, weapon mods.

Problem is that some of those mods add new skins for weapons, and without them the textures look jacked.

I already had it modded so i didn't notice, but yea, there's the fix.
if you fully mod your weapon, the textures get fixed.

also in my case, since i use TTW, i needed a plug in, so always look out for that.

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