Denis517 Posted April 29, 2012 Share Posted April 29, 2012 I looked for this mod but couldn't find it. I would appreciate if someone could make me this. Link to comment Share on other sites More sharing options...
Cyberlazy Posted April 29, 2012 Share Posted April 29, 2012 I think companions should already be able to use moded weapons? Link to comment Share on other sites More sharing options...
PAULMCGREGOR Posted April 29, 2012 Share Posted April 29, 2012 What exactly do you mean? Companions can already use any weapons you give them, and they can use any pre-modded weapons. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 30, 2012 Share Posted April 30, 2012 I think I know what Denis517 is referring to. On the bethsoft forums I ran across a thread that discussed companions using modded weapons and the members stated that that npc's (including companions) don't benefit from the weapon mods on modded weapons, they simply don't function for anyone but the pc, if I remember correctly. I don't think a solution was ever proposed. Link to comment Share on other sites More sharing options...
Deleted10331070User Posted April 25, 2014 Share Posted April 25, 2014 What exactly do you mean? Companions can already use any weapons you give them, and they can use any pre-modded weapons. He's referring to a weapon with mods (I.e, a silenced 10mm.)You can give Boone a 10mm, but he won't use the silencer if the 10mm has one. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 26, 2014 Share Posted April 26, 2014 Holy necropost batman! 2 years ago........... Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 11, 2014 Share Posted July 11, 2014 I Would love to see this, I think it messes with my immersion when I want to ghost a bunch of people quietly but my people are still using the non silenced version of their gun. Lame, Hope someone gets interested! Link to comment Share on other sites More sharing options...
devinpatterson Posted July 11, 2014 Share Posted July 11, 2014 I Would love to see this, I think it messes with my immersion when I want to ghost a bunch of people quietly but my people are still using the non silenced version of their gun. Lame, Hope someone gets interested!At teh time this thread was started it may not have been possible. But somewhere down the line, one of the betas of NVSE got some new functions dealing with weapon mods (GetEquippedWeaponModFlags, GetWeaponItemModEffect, GetWeaponItemModValue1, GetWeaponItemModValue2). I don't think they'r in the NVSE website documentation yet, but now your scripts can be aware of modded weapons adn which mods are installed. So long story short if someone wants to put the work in, it's do-able. Probably someone like Jazzi or Gribble could really make this shine. I can cobble something together, but it won't be elegant code. I'd essentially run a quest script checking select npc's (companions) against their equipped weapon returning true vs GetEquippedWeaponModFlags. If it is, I'd grab the weapon health (GetWeaponHealthPerc), store it and swap out a unique weapon (named the same as the vanilla, but with a model showing the mod & containing the mod effects). Each of these fake weapons would have a bit of code in the unequip block (or in the quest script) to swap back the original weapon and update the weapon health (ModWeaponHealthPerc) of the original vanilla modded weapon. I think by swapping out the special companion version of the modded weapon when it's equipped/unequipped, it would keep it out of circulation in teh game world (except when it's actively wielded by a companion). But it is a fair amount of tedious work. Essentially making a weapon with 3 mods require 7 new weapon forms. You don't have to do much on each form (just add teh mod effect), but you probably should add them to the various form lists they should be in. And if you figure you have to do that for every weapon that could be modded. If you figure there are say a 100 mod-able weapons in fallout then your looking at somewhere between 400 and 700 new weapon forms. Maybe one of the scripting gurus has a more elegant approach? Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 15, 2014 Share Posted July 15, 2014 Oh I wonder if any dashing scripting gurus will come to save the day, lol,sure would be great.. Link to comment Share on other sites More sharing options...
NameIsSpawnBarkSpawn Posted July 25, 2014 Share Posted July 25, 2014 It would be tedious work, but it would easily become at least a Top 20 mod, simply because people want it. Man I hope someone is able to do this, here's to the modders! Link to comment Share on other sites More sharing options...
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