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Skyrim Creation Kit Questions


Notherwise

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If you have it set up like this:

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10 = just a random number to represent the objective for this example

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Stop()
SetObjectiveCompleted(10)
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SetObjectiveCompleted() will be ignored.

I have the final stage fragment script set up like this with Quest Completed and Shut Down Stage checked.

 

; SetObjectiveCompleted(##)

 

Trust me, I checked for spelling errors. It should be simple enough, and it compiles perfectly, yet it fails to execute ingame...

 

To be clear, it is a Start Game enabled quest, so I start a new save file each time so that the quest script renews.

Edited by SkyrimRules15
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I just need to know one more thing:

 

How on Earth do you make it so that the quest does a setstage on entering an interior space(for example, the Blue Palace). I've tried make a trigger inside the entrance(away from the marker as recommended by another forum) and adding a script to it, to no avail. I've tried scripting the door. Zilch. I tried each method separately as I learnt early on that overlapping scripts is a sure-fire way to break a quest.

 

Nothing works!

 

Should I just delete the quest script and rebuild it in order, since I mostly know what to do now?

Edited by SkyrimRules15
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