SkyrimRules15 Posted March 2, 2018 Share Posted March 2, 2018 (edited) If you have it set up like this:ÃÃÃÂ 10 = just a random number to represent the objective for this exampleÃÃÃÂ Stop() SetObjectiveCompleted(10) ÃÃÃÂ SetObjectiveCompleted() will be ignored.I have the final stage fragment script set up like this with Quest Completed and Shut Down Stage checked. ; SetObjectiveCompleted(##) Trust me, I checked for spelling errors. It should be simple enough, and it compiles perfectly, yet it fails to execute ingame... To be clear, it is a Start Game enabled quest, so I start a new save file each time so that the quest script renews. Edited March 2, 2018 by SkyrimRules15 Link to comment Share on other sites More sharing options...
Evangela Posted March 2, 2018 Share Posted March 2, 2018 If you really do have that ; in front of it, then therein lies the problem. You accidentally commented it out. Just remove the ; and should work. Link to comment Share on other sites More sharing options...
SkyrimRules15 Posted March 3, 2018 Share Posted March 3, 2018 (edited) I thought all fragment scripts started with a semi colon. That just helped me realise why a scrapped stage wouldn't work! BRB! I'll update on how it goes. Edited March 3, 2018 by SkyrimRules15 Link to comment Share on other sites More sharing options...
SkyrimRules15 Posted March 3, 2018 Share Posted March 3, 2018 Thank you so much! The quest completed perfectly. The scrapped stage I mentioned had a different problem, though, but I'm just glad that the quest is finally complete! Thank you again. Link to comment Share on other sites More sharing options...
SkyrimRules15 Posted March 3, 2018 Share Posted March 3, 2018 (edited) I just need to know one more thing: How on Earth do you make it so that the quest does a setstage on entering an interior space(for example, the Blue Palace). I've tried make a trigger inside the entrance(away from the marker as recommended by another forum) and adding a script to it, to no avail. I've tried scripting the door. Zilch. I tried each method separately as I learnt early on that overlapping scripts is a sure-fire way to break a quest. Nothing works! Should I just delete the quest script and rebuild it in order, since I mostly know what to do now? Edited March 3, 2018 by SkyrimRules15 Link to comment Share on other sites More sharing options...
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