TheUUolf Posted April 28, 2018 Share Posted April 28, 2018 (edited) So yesterday i started installing almost every mod from Sinitar gaming's ultimate modding guide, and today i finished it and decided to finally try it, so when i launched skse_loader it told me that if i had ExpandSystemMemoryX64 on, the game would crash more than usual, so i clicked on accept but the game launched anyways, but i was stuck at the main menu, there were no options to start a game or load a save file so i couldn't do anything, then i switched ExpandSystemMemoryX64 from true to false as skse told me, launched skse_loader and this time there was no error but i was still stuck at the main menu. I couldn't think of any other way of fixing this issue so i came here. Here is modwatch page: https://modwat.ch/u/Worlf/plugins Specs:GPU: Geforce GTX 1060 6GBCPU: Intel Core i5 7500kRAM: 16GBOS: Windows 10 64-bits Edit: i didnt have requiem installed for some reason and a lot of mods from that guide need it. Edited April 29, 2018 by TheUUolf Link to comment Share on other sites More sharing options...
Grospolina Posted May 2, 2018 Share Posted May 2, 2018 Your Modwatch says that you're running Skyrim Classic, but it's clearly Special Edition. As far as I know, Caffeine ENB isn't available for SSE and you shouldn't be getting a warning about ExpandSystemMemoryX64 because ENBseries for SSE doesn't even have that option. Maybe you're using SKSE for classic edition? You should be using "Current SE build 2.0.7". Or maybe you're using ENBseries for Skyrim Classic instead of SSE? The wrapper should be d3d11.dll, not d3d9.dll. Link to comment Share on other sites More sharing options...
Recommended Posts