zbenji Posted April 29, 2012 Share Posted April 29, 2012 hello,sorry for my way of speaking, I have not mastered English well,I am looking to create a script like "activemagiceffect"I do not how howI want to make a spell to make a "placeactoratme" command for summon a tiger mount. my script: Scriptname zzztigreche2 extends activemagiceffect A1 Auto Property actorbase Actor tig1 Auto Property and......????? please help me Link to comment Share on other sites More sharing options...
etang2 Posted April 29, 2012 Share Posted April 29, 2012 Why don't you just use a .bat file? Link to comment Share on other sites More sharing options...
zbenji Posted April 30, 2012 Author Share Posted April 30, 2012 My script compile is succeeded but nothing appear: Scriptname aaaTIGREMAGIC extends activemagiceffect Actor Property tigremount Auto SPELL Property sort Auto import Utilityimport Gameimport Debug event OnEffectStart(Actor caster, Actor Target)Actor player = GetPlayer() tigremount.MoveTo(player,200,0,0,TRUE) tigremount.enable() endevent Link to comment Share on other sites More sharing options...
etang2 Posted April 30, 2012 Share Posted April 30, 2012 no spelling mistakes?, id get on that, just double, even triple check for them Link to comment Share on other sites More sharing options...
zbenji Posted April 30, 2012 Author Share Posted April 30, 2012 (edited) I do not understand what there is of bad Scriptname aaaTIGREMAGIC extends activemagiceffect Actor Property tigremount Auto ObjectReference Property tigreref Auto SPELL Property sort Auto MagicEffect Property aaspell Auto import Utilityimport Gameimport Debug event OnEffectStart(Actor caster, Actor tigremount)Actor player = GetPlayer() tigreref.MoveTo(player,20,0,0,TRUE) tigreref.enable() endevent Edited April 30, 2012 by zbenji Link to comment Share on other sites More sharing options...
zbenji Posted May 1, 2012 Author Share Posted May 1, 2012 someone has an idea on what's wrong? :wallbash: Link to comment Share on other sites More sharing options...
scrivener07 Posted May 1, 2012 Share Posted May 1, 2012 Scriptname aaaTIGREMAGIC extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) If (akCaster = Game.GetPlayer()) ObjectReference SummonedTigerMount = Game.GetPlayer().PlaceAtMe(tigremount) Endif Endevent Actor Property tigremount Auto edit: Why don't you just use a .bat file? lol wat? Thats like choosing to use a butter knife instead of a screwdriver.. edit2: To dismiss your mount you could do something like this. Though I dont know how your spell is setup. The magic system confuses me anyway. had some typos in the first one such as = suppose to be == Event OnEffectStart(Actor akTarget, Actor akCaster) If (akCaster == Game.GetPlayer()) ObjectReference SummonedTigerMount = Game.GetPlayer().PlaceAtMe(tigremount) SummonedActor = SummonedTigerMount Endif Endevent Event OnEffectFinish(Actor akTarget, Actor akCaster) SummonedActor.Delete() endEvent Actor Property tigremount Auto ObjectReference Property SummonedActor Autosorry, Im sloppy Link to comment Share on other sites More sharing options...
zbenji Posted May 1, 2012 Author Share Posted May 1, 2012 thank man ! your script show me the error is somewhere else . Link to comment Share on other sites More sharing options...
zbenji Posted May 1, 2012 Author Share Posted May 1, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=16240 Link to comment Share on other sites More sharing options...
scrivener07 Posted May 1, 2012 Share Posted May 1, 2012 Very nice tiger from the screencaps. Glad the script worked :thumbsup: Link to comment Share on other sites More sharing options...
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