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Severe FPS drop


tls2death2

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Have you tried disabling most of your other mods? Go ahead and disable all and start a new character. Set it to god mode (console TGM) to speed things up as this is just a test. Go to the areas where you have the problem and try it. then save just outside of the area and add in some mods - not many, and try it again. If it is not a mod this will tell you right away. If it is a mod it should show up and you will be able to track it down.

 

Once you have identified the problem, try it again with all of the other mods. Then go back to your last saved game with your main character and try it.

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Yeah, I'm actually already in the process of doing a complete reinstall. I've installed Oblivion, SI, UOP, USIP, and OBMM.. Going to start from scratch =[ There are a couple of places that I experience the most drop, the one I noticed first was entering Apachii's Goddess Store, and immediately upon exiting looking upon the "docks" and towards the IC, another is when I'm in front of the waterfront shack and I look towards the walls of the waterfront (again toward the IC) and when I exited Dzonot cave it was murder all over again. But thanks for the tip as far as racing through the intro, I'll do that.
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Having done that (only installed O, SI, UOP, USIP, OOO (1.3 + .31 + .32 + .33 patches)) I go from 60FPS in the sewers to ~40FPS outdoors with periodic stutter down as low as 2FPS [no ini tweaks done yet] and again looking at the IC waterfront, in and around it, I drop from 30FPS to ~15. Is this normal for anyone else?
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Out door areas usually run a bit clower than interiors. The tutorial dungeon isn't really a good benchmark since almost everything in there was made at earlier stages of the game, so most of the lighting and detail wasn't really in place. A decent test would be somwehere like Chorrol or Bravil.

 

Try making some changes to graphics options. Turning off shadows, grass, or using simple reflections can make a world of difference. If you MUST have grass, there are a few mods out there that lower the density and the size. Grass and water reflections might just be what is killing your framerate out at the waterfront.

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I must be something badly wrong. I get better fps than that in most areas and I'm running a GeForce 7600 gs, which is, by today's standards, crap. I have 1GB Ram, and a crappy processor, so I can't understand how a PC with a 9800 series and 4GB Ram cannot run OB when it can play crysis on high settings with good fps. (Around 60)
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Very interesting thread . My take on this one would be that 1st - The whole area surrounding waterfront has a bad FPS and 2nd- @ Talos II- Oblivion is STILL a buggy game compare to everything else; in my opinion this wonderful idea of a game wasn't optimize for PC at the very beginning. It's my forth time playing this game and without some of the greatest mode made it by (isn't funny???) people outside Betsheda that won't be another '' I will play it again '' feeling like I have with other games.
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60 FPS in dungeons in general, but specifically I said the sewers because that was the beginning of my testing.

 

Vagrant, I appreciate your suggestions, however there is no apparent explanation as to why my system hardware isn't maxing this game out. I realize it is a resource hog, but that doesn't explain the substantial drops in framerate that I get when I have 4gb of good ram, a decent processor, and one of the newest(ish) video cards out that surpasses the 8800GTX (and in some circumstances the Ultras). I will test in Chorrol and Bravil both as soon as I get there (I, unfortunately, enabled the map-marker option of OOO that removes all map markers except IC for fast-travel).

 

This is very frustrating.

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60 FPS in dungeons in general, but specifically I said the sewers because that was the beginning of my testing.

 

Vagrant, I appreciate your suggestions, however there is no apparent explanation as to why my system hardware isn't maxing this game out. I realize it is a resource hog, but that doesn't explain the substantial drops in framerate that I get when I have 4gb of good ram, a decent processor, and one of the newest(ish) video cards out that surpasses the 8800GTX (and in some circumstances the Ultras). I will test in Chorrol and Bravil both as soon as I get there (I, unfortunately, enabled the map-marker option of OOO that removes all map markers except IC for fast-travel).

 

This is very frustrating.

Yes, it may not make sense, but you need to cover all the bases. If it works, it means we're on the right track, if it doesn't, it means that there is some other issue. Oblivion is one of those games which works well for some and gives constant problems for others. And much of this variance is due to both the game itself (some video cards handle things (like shaders, vertex colors, transparency, HDR lighting, grass and trees and so on...) better than others), as well as what mods people have. Would you rather I suggested that you delete everything in your data folder, do another reinstall, update to only the 1.1 patch, and don't use OOO, SI, or any of the unofficial patches in order to get a true baseline? For all we know, it could be that terrain noise on distant landscapes that was added in 1.2 and SI that is causing the problem. Or just the changes which were part of OOO. Or something which one of the unofficial patches changes. No, instead I suggested changes which would be fairly easy to test, and may still yield some results.

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Point accepted. I'll try your suggestions even though I have my doubts. Particularly since there is little to no grass in the view of the IC from the IC waterfront shack [where FPS drops to ~15-16 from 30+] In addition, the simple reflections probably (I'm making a presumption, don't hold me to it) won't make a difference because the lag I experience in this particular area has no water either [neither the IC Shack-view of the waterfront or the Apachii goddess store]. I have reasons to suspect other culprits because changing resolutions [as low as 640x480 using a fresh .INI file] made no significant difference
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