Shizof Posted May 1, 2018 Share Posted May 1, 2018 What I'm trying to do is to summon the exact copy of a npc's body mesh on top of it by script. Currently I'm doing this: ActorBase victimbase = Victim.GetLeveledActorBase() ObjectReference VictimCopy = Victim.PlaceAtMe(victimbase as form) I need something better than PlaceAtMe() function which creates a clone, but it is the whole deal, not just the body. It has its own inventory and other stuff.Also for npcs created from leveled lists, this function doesn't produce a copy but another npc from that leveled list resulting a different actor. Any help would be appreciated. Link to comment Share on other sites More sharing options...
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