JimFever Posted May 2, 2018 Share Posted May 2, 2018 (edited) I m blaming myself not to have taken care of this problem right on my first SSE mods install session before playing. I was vaguely remembering i could found easily some mods fixing the use of Opposite gender anim on the female Housecarl and Mjoll, and install them later etc. *face palm* Bad luck, since, i forget/wasnt aware that this data is stored in saved games once you met the NPC, installing such mods wouldnt fix them in a current playthrough. >>> is that info is still valid and/or, there is a mod that take care of the saved data too ?(i ve found a few mods that modify NPCs "use opposte gender anim" behavior, from just taking care of the housecarls, eventually Mjoll, and for some, extending to any female NPC from any race etc.All of them couldnt change the saved data problem, if i m not wrong... So the idea and question is : can i ever edit a saved game, and modify or delete that attached data to the NPC ? There are not so many after all (in my save at least)...Its eventually just either a 0 or 1 data attached to the NPC, or an entry attached just to be erased... (?) If this ever works, i guess the process would be :1.install the mod of my choice for the opposite gender anim fix,2. clean my save of any - gorilla looking data attached to women who never asked to be treated so badly by a bethesda genius-freak (sorry i cant resist the joke take it easy boys :tongue:) -3. Launch my edited save, enjoy the result, talk to Mjoll, Iona, Jordis, whatever, and throw the Bethesda guy into Riften's canal for good. :tongue: Is that possible / safe ? What tool to use (Fallrim tools ?) What entry/data in the save ? Thanks for any help, i cant stand this anymore in my playthrough (lvl 62) . really.................... i mean really *sighs* ** attaching Gorilla wife to some Bethesda guy proccessing > failed ** Edited May 2, 2018 by JimFever Link to comment Share on other sites More sharing options...
Deleted3897072User Posted May 2, 2018 Share Posted May 2, 2018 There is a way to do it using the console. Keep the mod installed and, in-game, replace the existing copy of the NPC with a fresh one. You need the RefId of the NPC, which you can get by targetting it in the console, and its BaseId which you can get using the console help command on its name. Suppose we want to do Iona. Her RefID is A2C93 and her BaseId is A2C91. Move to where you can see her, open the cosole and enter these commands: Prid A2C93 Disable MarkForDelete PlaceAtMe A2C91 Close the console and you will now see a fresh copy of Iona appear in place of the old one. Open the console again and target her in the console. She will have a new RefId starting with FF. Make a note of it. Then all we have to do is to transfer the inventory from the old copy to the new one: RemoveAllItems "A2C93".RemoveAllItems <the new RefId that starts with FF> Close the console and play on. Link to comment Share on other sites More sharing options...
JimFever Posted May 2, 2018 Author Share Posted May 2, 2018 (edited) There is a way to do it using the console. Keep the mod installed and, in-game, replace the existing copy of the NPC with a fresh one. You need the RefId of the NPC, which you can get by targetting it in the console, and its BaseId which you can get using the console help command on its name. Suppose we want to do Iona. Her RefID is A2C93 and her BaseId is A2C91. Move to where you can see her, open the cosole and enter these commands: Prid A2C93 Disable MarkForDelete PlaceAtMe A2C91 Close the console and you will now see a fresh copy of Iona appear in place of the old one. Open the console again and target her in the console. She will have a new RefId starting with FF. Make a note of it. Then all we have to do is to transfer the inventory from the old copy to the new one: RemoveAllItems "A2C93".RemoveAllItems <the new RefId that starts with FF> Close the console and play on.Ah, didnt even think of console command for this :smile: I m afraid that could mess up AFT config (slots and outfit management) and eventually MHIYH and Convenient Horses in the save. Lets say... i had to deal with the problem when "reseting" some custom NPCs with a body in-game change spell (while moving in my playthrough from a UNP base to a CBBE one). Shortly : i had to reset some NPCs through AFT, not to loose a AFT slot in some cases (new slot counted while the NPC is already managed :/ ), and in some cases it would end in double entry in MHIYH (in the book of homies) after using the change body function, i lost convenient horses bought status for that NPC etc. Weird thing is that it was a case by case thing, not even dependent on the mod where the NPC came from ^^... In those cases, only the "set home" feature is accessible for MHIYH, not the sleep/work/guard schedule one anymore. weird ^^ All that happened to some ID things i m still unaware of i guess but what i understand from your post... Sorry to digress, but since your solution implies some new ID, i m just afraid of breaking the game (mods) with that. i could reset that NPC in AFT before tho, "free"/reset the Home setting in MHIYH (eventually loose full functionnality after like it happened before), buy a horse again for that NPC, thats not so much for not too many NPCs ^^ but... considering the Mods i use, could you refine, precise your solution eventually ?- My NPCs usually have two outfits sets (standard and Home), so i guess i d better grab all outfits pieces i want to give to the "new" NPC instead of using your console command.- I get it that the "markfordelete" function happens when you... save the game ? exit ? Thanks a lot for coming to help anyway ! :smile: Edited May 2, 2018 by JimFever Link to comment Share on other sites More sharing options...
Deleted3897072User Posted May 2, 2018 Share Posted May 2, 2018 Yes, you are right, the change of Id will confuse mods like AFT and MHIYH. Also the marriage system, if you have married the NPC in question. You would need to release the NPCs from their connection with those mods and reconnect the new copies. Otherwise, as you say, you will lose the use of the slots. It might be possible to fix it by using the console to force the new RefIds into the quest aliases previously occupied by the old ones, but that depends on how each mod works. Fixing the marriage would be easy enough. Target the new version and do ssq RelationshipMarriage ForceRefIntoAlias LoveInterest I can't offer a solution for AFT or MHIYH, though, because I don't use them, but if they are designed the way I would expect them to be designed, a similar switching of quest aliases might be enough. Link to comment Share on other sites More sharing options...
JimFever Posted May 25, 2018 Author Share Posted May 25, 2018 (edited) So... it took me a while before trying this since i was busy on other things and i hadnt any fix mod for the gorilla fix installed yet so... Sadly it didnt worked :- I installed Mors Feminine Females , USSEP version ( https://www.nexusmods.com/skyrimspecialedition/mods/3090 ) I had another choice with "Opposite Gender Animations Fix" but lets say i choosed the one having a recently updated file (18th May this year) besides the fact they affect NPCs slightly in a different way. - I had 3 NPCs to "fix" : Mjoll, Iona, Jordis (poor Lydia is dead.. *cough*) - i started with the simplier case for me, Iona, the only one unaffected by AFT and any other NPC management mod i use like MHIYH, convenient horses... Iona is my housecarl, she stands in the Riften house, i never interacted with her besides talking (never made her follow etc).- I used your method while standing in front of her in Riften's house then... I disabled and marked for delete the current "version", spawning a new one with the base ID, i skipped the part about the inventory since she had her default outfit and spawned with it in the new reference. It didnt worked... She still walks like a (Bethesda) Gorilla. - I tried the same with Mjoll, i just previously grabbed all her inventory (including tempered Grimsever and all the stuff i crafted and enchanted for her), reset her from AFT (freeing her slot), she was reset with a vanilla outfit when doing so, then the same vanilla outfit again when i spawned the new "version" with your method, that still walked like a gorilla... sadly :sad: I didnt tried on Jordis but i suspect that would fail as well... In the case of Mjoll i was relieved that her relation and quest was preserved (the new copy still consider me as a friend, i can recruit her again, she would take a slot in AFT normally, i can give back her inventory etc, all that works as predicted... just the fix doesnt work :sad:This make me wonder of one thing tho : hopefully the quest/relation part is preserved, but that also means there is something related to Mjoll in my save that could explain your method doesnt work ?Would a save cleaning with Fallrim tools (?), just before rezzing the new copy would provide a working solution ? If this means to "do" her sword quest again, either for real or through console i can really afford that, and all the AFT stuff really, for a result... if it means breaking my game, well less... Kindda wondering the same about Iona since her relation as an housecarln then her footprint in my save, is also a quest thing... I m really willing to fix that.. as "tiny" as this seems, this just prevents me for adventuring with these characters more than the few quests/dungeons i made with them. I keep throwing words of doom to some unknown guy at Bethesda when i see them , this trully get me crazy *sighs*I dont mind spend 3 hours or more to fix that, risk break my game, well.. less ;( I d gladly take any help working solution , whatever it cost.. Thank you * More words of doom to some Bethesda guy * Edited May 25, 2018 by JimFever Link to comment Share on other sites More sharing options...
Guurzak Posted April 17, 2021 Share Posted April 17, 2021 Yeah, for anyone else finding this, the disable+placeatme trick doesn't work at all. There doesn't appear to be any way to remove gorilla mode from a game in progress- fix your mods and then start a new run. Link to comment Share on other sites More sharing options...
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