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CTD due to Attach Point keywords


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I have trying to add items to modded frames works like armor smith extended and more. I have done my best to follow the guides, but every time I add a non vanilla keyword to the Attach Parent Slots field and try to select the modded item in game on a work bench the game crashes to desktop. Is there is just some key step I am missing some how or is there a possible mod conflict(s)?

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Ctd on workbenches is almost always related to faulty nifs. Try swapping your modded nif with a vanilla or something you know works.


Parent slots are only logical slots. They either work, or don't. You can't really crash the game even with custom parent slots unless you create some sort of a dependency loop, in which case Ck will warn you and auto-remove them.

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Ctd on workbenches is almost always related to faulty nifs. Try swapping your modded nif with a vanilla or something you know works.
Parent slots are only logical slots. They either work, or don't. You can't really crash the game even with custom parent slots unless you create some sort of a dependency loop, in which case Ck will warn you and auto-remove them.

That would make sense, however I know the item(s) work just fine. I have added ap_Railroad_ClothingArmor to the item and it works fine, wear it around, swap weaves. Adding AEC_ap_Addon or the like from armor smith results in CTD once hovered in a bench. Makes no sense when armorsmith functions fine on items modified in its esp, and the my plugin is loaded after the armorsmith stuff. Don't understand how its even possible for keywords to cause CTD.

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