Shadyfan4500 Posted May 2, 2018 Share Posted May 2, 2018 As in the title, if I press x the game asks me if I want to set a teleport marker, or to teleport to a marker. What mod is this a part of, and can I disable that to free up that button?I thought it was Groovatron at first, but it doesn't look like it. https://i.imgur.com/bt7oNTg.png Load Order (From Loot): 0 0 FalloutNV.esm1 1 DeadMoney.esm2 2 HonestHearts.esm3 3 OldWorldBlues.esm4 4 LonesomeRoad.esm5 5 GunRunnersArsenal.esm6 6 ClassicPack.esm7 7 MercenaryPack.esm8 8 TribalPack.esm9 9 CaravanPack.esm10 a Interior Lighting Overhaul - Core.esm11 b CFWNV.esm12 c Caliber.esm13 d CaliberXgunrunners.esm14 e CaliberXhonesthearts.esm15 f IWR.esm16 10 NVInteriors_Core.esm17 11 NVInteriors_ComboEdition.esm18 12 NevadaSkies.esm19 13 SpeedyResources.esm20 14 Interior Lighting Overhaul - L38PS.esm21 15 YUP - Base Game + All DLC.esm22 16 oHUD.esm23 17 FreesideOpen.esm24 18 A Better Veronica.esp25 19 Better Game Performance.esp26 1a EVE FNV - ALL DLC.esp27 1b Fellout.esp28 1c IWR - Rebuilt.esp29 1d Convenient Fast Travel Markers.esp30 1e AtomicWranglerCrier.esp31 1f CFW-DLC.esp32 20 Brotherhood and House Alliance.esp33 21 Courier's Sniping Buddy.esp (Custom Weapon Mod)34 22 Combined Weapons.esp35 23 CAGE 1.9.3.2.esp36 24 CASM.esp37 25 Couriers Stash - Package Selection Menu.esp38 26 Courier's I.E.D.esp (Custom Weapon Mod)39 27 XFO - 9a - Enemies - AI revamp.esp40 28 XFO - 9da - Enemies - NPC Healing - low.esp41 29 XFO - 9db - Enemies - NPC Healing - med.esp42 2a XFO - 9dc - Enemies - NPC Healing - high.esp43 2b Digital_Nightmare.espVoice dissonance fix.esp44 2c Fellout-OWB.esp45 2d Follower Home Marker.esp46 2e FP gun follows crosshairs.esp47 2f friendofnightforfellout.esp48 30 Reload Sounds.esp49 31 LeatherBackpack - eng.esp50 32 Leather backpack - rus.esp51 33 MaxFollowers20.esp52 34 Natural Selection - Honest Hearts Patch v1.2.esp53 35 Natural Selection Core v1.2.esp54 36 NVInteriors_Rewritten.esp55 37 The Groovatron NV.espXFO - 5eb - Skills - Barter - Hard.espXFO - 5ea - Skills - Barter - Mild.espXFO - 5db - Skills - Sneak - hard.esp56 38 XFO - 5da - Skills - Sneak - mild.esp57 39 XFO - 5b - Skills - SP Formula Rebalance.espXFO - 5c - Skills - Better Med Surv Repair.esp58 3a XFO - 5a - SPECIAL & Stats Rebalance.espXFO - 4bb - Perks - Two Perks Per Level.espXFO - 4ba - Perks - Perk Every Level.espXFO - 4a - Perks - Paths.espXFO - 3ce - rarity - meds - easier.esp59 3b XFO - 3cd - rarity - meds - vanilla.espXFO - 3cc - rarity - meds - hard.espXFO - 3cb - rarity - meds - med.esp60 3c XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).espXFO - 6ba - Pacing - Mild (No Cap).espXFO - 6bb - Pacing - Med (No Cap).espXFO - 6bc - Pacing - High (No Cap).espXFO - 9cb - Enemies - NPC Aim + high.espXFO - 9ca - Enemies - NPC Aim + low.espXFO - 9bb - Enemies - NPC Health + high.espXFO - 9ba - Enemies - NPC Health + low.espXFO - 3ca - rarity - meds - mild.espXFO - 8c - Karma Rebalance.espXFO - 8a - Cripple & Body Part Revamp.espXFO - 7c - UnMSG - Sneak Status.esp61 3d XFO - 7b - UnMSG - Karma (Incl Sounds).espXFO - 7a - UnMSG - Empty.espXFO - 6be - Pacing - Vanilla (JUST No Cap).espXFO - 6bd - Pacing - Faster (No Cap).espXFO - 8b - Speed Increases.espXFO - 3be - rarity - caps - easier.esp62 3e XFO - 3bd - rarity - caps - vanilla.espXFO - 3bc - rarity - caps - hard.espXFO - 1be - Dmg - Skill-Var - 2x.espXFO - 1bd - Dmg - Non-Var - 5x.espXFO - 1bc - Dmg - Non-Var - 3x.espXFO - 1bb - Dmg - Non-Var - 2x.espXFO - 1ba - Dmg - Non-Var - 1x.espXFO - 1ab - Accuracy Revamp - hard.espXFO - 1bf - Dmg - Skill-Var - 3x.espXFO - 1aa - Accuracy Revamp - mild.espXFO - 10b - Hardcore - Food&Drink (no healing).espXFO - 10ad - Hardcore - Hunger&Thirst - Easier (Half).espXFO - 10ac - Hardcore - Hunger&Thirst - High (5x) .espXFO - 10ab - Hardcore - Hunger&Thirst - Med (3x).espXFO - 10aa - Hardcore - Hunger&Thirst - Mild (2x).espXFO - 10c - Hardcore - Severe Penalties.espXFO - 1bg - Dmg - Skill-Var - 5x.espXFO - 2ab - Armor - DR+DT - revamp - med.espXFO - 3bb - rarity - caps - med.espXFO - 3ba - rarity - caps - mild.espXFO - 3ae - rarity - ammo - easier.espXFO - 3ad - rarity - ammo - vanilla.espXFO - 3ac - rarity - ammo - hard.espXFO - 3ab - rarity - ammo - med.espXFO - 2aa - Armor - DR+DT - revamp - low.espXFO - 3aa - rarity - ammo - mild.espXFO - 2db - Bleedthrough - 5%.espXFO - 2da - Bleedthrough - 10% (from 20).espXFO - 2bc - Armor - DR+DT - simple - high.espXFO - 2bb - Armor - DR+DT - simple - med.espXFO - 2ba - Armor - DR+DT - simple - low.espXFO - 2ac - Armor - DR+DT - revamp - high.espXFO - 2dc - Bleedthrough - 0% (Full DT).esp63 3f ILO - Nevada Skies Patch.esp64 40 ILO - YUP Patch.esp65 41 pipboy2500_edisleado.esp66 42 ILO - NVInteriors Project.espNevadaSkies - TTW Edition.esp67 43 NevadaSkies - Ultimate DLC Edition.espNevadaSkies - Basic Edition.esp68 44 WeaponModsExpanded.esp69 45 WMX-ArenovalisTextures.esp70 46 WMX-DLCMerged.esp71 47 WMX-POPMerged.esp72 48 WMX-EVE-AllDLCMerged.esp73 49 CASM with MCM.esp74 4a GRA WRP Compatibility Patch.esp75 4b YUP - NPC Fixes (Base Game + All DLC).esp76 4c The Weapon Mod Menu.esp77 4d DarNifiedUINV.esp78 4e The Mod Configuration Menu.esp79 4f FreesideOpenPatch.espBetter New Vegas - Freeside Open Patch.esp80 50 FreesideOpen.esp81 51 F4Quickloot.esp82 52 GSK_CloseComputerTerminalHotkey.esp83 53 HackingInstantRetry.esp84 54 Interior Lighting Overhaul - Ultimate Edition.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted May 3, 2018 Share Posted May 3, 2018 I suspect 'Convenient Fast Travel Markers' (from the name alone). Also, Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
Shadyfan4500 Posted May 3, 2018 Author Share Posted May 3, 2018 I rechecked CFTM, and it doesn't appear to be the culprit. It seems like a low level mod that only adds fast travel markers to the world map, so that you could fast travel directly to Caesar's Tent, or the Camp McCarran Supply Shack, or the NCR Tent outside of Primm, for example. I should've made a merge patch file, but I got lazy when it came to this particular load order. I used to have a lot more mods, but I scrapped it. I kept about half of the mods, and have since added maybe 4 or 5 really small mods, those would be the ones at the very bottom of the list (The bigger mods, installed after YUP, were there from the beginning (Ending with Freeside Open), but they had to be reinstalled to get working correctly (especially the UI mods)). I got the Missing Masters problem twice, but it was an extremely easy fix. NMM highlighted in orange the name of the ESP that caused the problem. One of them was Better New Vegas - Freeside Patch I think. I don't think I'll have to worry about the plugin cap. My previous load order had more than 150 I think, due to XFO mostly, and it worked fine a lot of the time, but I'm not going to add many more mods than what I have in the load order now, if any. The only actual issue I've had at all is a constant CTD that happened when I tried to enter The Fort, the drawbridge area that holds the door to Caesar's Tent and the Weather Monitoring Station. I found someone who suggested I type "PCB" into the console, and it seemed to work, even if it might stutter while loading if I try to enter that area. I couldn't find the error with FNVEdit. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 4, 2018 Share Posted May 4, 2018 Do not use an "Auto-purge" (PCB) mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. Your "YUP - NPC Fixes (Base Game + All DLC).esp" should be much higher in your load order. Try running "LOOT". You can make minor adjustments to the order and tell LOOT how to remember them. It's in the documentation under "Metadata". Afraid I have never encountered that "set a teleport marker, or to teleport to a marker" situation. Does this occur randomly or just under specific circumstances? -Dubious- Link to comment Share on other sites More sharing options...
Shadyfan4500 Posted May 4, 2018 Author Share Posted May 4, 2018 It happened any time that I pressed x outside of a menu, I guess. It only happened the once because I was trying to test the Close Terminals mod, which I thought could be closed with either X or E. Either that's not true, or the teleport thing interfered with that Link to comment Share on other sites More sharing options...
dubiousintent Posted May 5, 2018 Share Posted May 5, 2018 If it's happening outside of a menu, then it is HUD related. Almost certainly an issue with the order in which you installed those related plugins. Please see the wiki "HUD-UI-Menu issues" article. -Dubious- Link to comment Share on other sites More sharing options...
Shadyfan4500 Posted May 5, 2018 Author Share Posted May 5, 2018 A mod that deals exclusively with the game's hud probably isn't going to add a teleport feature, and it's definitely not going to be present in the game only due to a load order problem. The only problem I have with the hud is some of the Darnified effects are missing, purely due to the FO4 Looting Menu mod. If I got rid of the latter mod, the former would be fully functioning again, so it's a problem I can and have lived with since I installed it. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 6, 2018 Share Posted May 6, 2018 "A mod that deals exclusively with the game's hud probably isn't going to add a teleport feature", while true, does not cover the case of a mod that is altering the action taken when the "X" key is pressed. If it's happening outside of a menu, then it's being detect in the HUD or UI. Install order (distinct from "load order) can account for that. Some mod has altered the action taken when that key is pressed. Might be triggering an "eventhandler" in a script, in which case you are only going to know about it if it's in the mod description. If you can, take a look at which might be remapping that key action (possibly through MCM). As logic doesn't seem to helping to pin down the source, looks like you may have to engage in "mod isolation". Please see 'Mod Conflict Isolation' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
Shadyfan4500 Posted May 6, 2018 Author Share Posted May 6, 2018 Sorry if I came off a bit.. testy, in the messages above. Anyways, I went through every mod top to bottom in xEdit and found the culprit. I investigated the mod in game and found an actual player home in the teleportation menu, the Stasis Chamber option in the screenshot. With this in mind, I knew it was not a HUD mod unless the HUD mod happened to add at least 3 cells to the game. I checked every mod that added a cell, and it turns out it was my original guess, Groovatron. I haven't seen any way to disable the feature within Groovatron, but I'm sure it's possible. Otherwise, it is likely you could "turn" it off by deleting the feature in xEdit, and never sending an NPC to Stasis as that would likely crash the game. I only ever really use Groovatron for the Long Reach and Grab features anyways, because the Grab feature is great for the Unlimited Companions mod. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 7, 2018 Share Posted May 7, 2018 Most people looking for help are already highly frustrated and "testy", especially the longer it takes to resolve. I don't take it personally. Good that you narrowed it down to the Groovatron. According to the description on this download page, you can change the assigned keys in the "Settings Menu" in "Groovy Snacks". But also:NOTE: You must have the Groovy Coin in your inventory for NVSE additions to work.-Dubious- Link to comment Share on other sites More sharing options...
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