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Weapon grip animations


pluramon

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Hello everyone,

 

I'm trying to tweak an existing weapon grip animation (foregrip for 2h automatics). More specifically, slightly change the position of the left hand palm. I thought it should be fairly simple. I have done quite a bit of modeling and texturing with Blender, for both Oblivion and FO3/FNV, but never meddled with animations. I tried to follow several, general tutorials for editing .kf files (none of which are fallout specific), but for some reason things don't go as they should.

I start by importing the necessary body-parts, model+skeleton (upperbody, lefthand and righthand nifs), each loaded with the .kf file I wish to edit, However, already from this first step things go wrong (as illustrated in the linked image). Quite obviously, I'm not doing something right, though I can't figure out just what that might be.

Can anyone please guide me, step-by-step, with the initial steps of loading the body parts and kf properly? If I can do this right, I hope to figure out the rest.

Any input would be most appreciated!

 

http://imageshack.us/photo/my-images/441/blenderj.jpg

Edited by pluramon
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