pluramon Posted April 30, 2012 Share Posted April 30, 2012 (edited) Hello everyone, I'm trying to tweak an existing weapon grip animation (foregrip for 2h automatics). More specifically, slightly change the position of the left hand palm. I thought it should be fairly simple. I have done quite a bit of modeling and texturing with Blender, for both Oblivion and FO3/FNV, but never meddled with animations. I tried to follow several, general tutorials for editing .kf files (none of which are fallout specific), but for some reason things don't go as they should.I start by importing the necessary body-parts, model+skeleton (upperbody, lefthand and righthand nifs), each loaded with the .kf file I wish to edit, However, already from this first step things go wrong (as illustrated in the linked image). Quite obviously, I'm not doing something right, though I can't figure out just what that might be.Can anyone please guide me, step-by-step, with the initial steps of loading the body parts and kf properly? If I can do this right, I hope to figure out the rest.Any input would be most appreciated! http://imageshack.us/photo/my-images/441/blenderj.jpg Edited April 30, 2012 by pluramon Link to comment Share on other sites More sharing options...
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