dagobaking Posted May 4, 2018 Share Posted May 4, 2018 I tried using ApplyHavokImpulse to a few Actors and they didn't appear to be affected. Here is the code: int i = 0 While i < args.Length Actor targetActor = Game.GetForm(args[i] as int) as Actor targetActor.ApplyHavokImpulse(0.5, 0.5, 1.0, 150.0) i = i + 1 EndWhileAm I missing something? Or, is there a better way to apply an explosion-like force to a group? Link to comment Share on other sites More sharing options...
Evangela Posted May 4, 2018 Share Posted May 4, 2018 In Skyrim, you need to use PushActorAway and then call ApplyHavokImpulse. So you can try and see if that applies to Fallout 4. https://www.creationkit.com/index.php?title=ApplyHavokImpulse_-_ObjectReference Link to comment Share on other sites More sharing options...
dagobaking Posted May 4, 2018 Author Share Posted May 4, 2018 This also suggests that I'll need a much larger value to move an actor. Thank you. I think I need to start checking the Skyrim version of every wiki lookup as a matter of habit. It really would have made more sense for them to keep the wiki for both games and just add notes within the same page for cross-game variations. Link to comment Share on other sites More sharing options...
dagobaking Posted May 4, 2018 Author Share Posted May 4, 2018 Ok. For some reason PushActorAway was the key. Typical CK murkiness! AND 10000.0 was too much power. lol Link to comment Share on other sites More sharing options...
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