BeastlyBeast Posted May 1, 2012 Share Posted May 1, 2012 (edited) Well, I got this idea earlier today when looking at stuff for MERP; a group of modders (don't know how big) working together to completely replicate Lord of the Rings lore. They did it with Oblivion, and are doing it with Skyrim. Well, I thought, I could do the same thing, but with World of Warcraft. Only problem is, I underestimated the size of the whole job. I thought I could just make a world cell and start replicating, but it's much more complicated than that... So, I will certainly need some people helping me. I'm not going to make a website for the mod, or its own forum, or anything. This project probably won't be as big as MERP. But, still, I do not know the half of this stuff, and would certainly need some help with it. So here's my idea: WoWWRStands for World of Warcraft World Replication! Pretty much speaks for itself. A mod devoted to rebuilding the entire world of Vanilla WoW (Everything possible that's pre-expansions) Here are some of the additions planned to be added! Major AreasEvery major city for both Alliance and Horde will be included. And, to pay respect to the lore, the cities will be placed in accordance to where they are in the actual game of World of Warcraft! But, again, this is an attempt at a replica of Vanilla WoW only. So, if you were expecting Northrend to be included, you will either need to wait until we add expansion based areas and quests, or skip getting the mod. Sorry. DungeonsTo stay as true to the WoW lore as we can, we will add as many World of Warcraft dungeons to the mod as we possibly can. Another feature to be considered may be an option to choose between normal dungeons and hard dungeons better known as Heroic Raids. To aid that possible feature, we may also include the ability to have more than one follower, to simulate a group (This may involve some characters never in World of Warcraft, but it beats fighting in a 'heroic dungeon' by yourself!) CreaturesSpecific creatures, not seen in Skyrim, will be included in the mod, including Diseased Animals, Cyclops, and many others. QuestsThis will probably be the most time-consuming part of the entire mod. Yes, we will try to add as many quests from WoW as we possibly can. However, since there aren't any real sides in Skyrim, and you always start off as a Nord when you type in 'coc wherever' from the menu, it may be Alliance and Neutral quests only. So, until I figure out a way to make that different, I am very sorry to the Horde-lovers. Misc.Personal mounts was probably one of the biggest features in World of Warcraft, and it just wouldn't have that WoW feel, if you didn't get your own personal mount after a certain point. So, a spell that gives you your own mount will very likely be included. Flying mounts probably won't be included. Hearthstones won't be included, due to being able to fast travel in Skyrim. All items from the game probably won't be included, either. But special loot from dungeons will definitely be included, quite possibly with their own meshes and textures, that resemble the actual item as closely as it can to the WoW counterpart. In line with the certain items won't be in the mod, guns probably won't be included. You'll just have to stick with bows. For those Hunter lovers, Pets that fight alongside you will be implemented as best as it can. You will probably need to BUY the pets, instead of permanently taming them. Taming a pet for temporary use may be included, too. Permanent Pet Taming may or may not be included, depending on if it can be scripted. For the Warlock fans, personal minion spells will certainly be included! The minions you spawn MAY have their own textures and meshes, but you may just wind up spawning something already in Skyrim. People Involved In HelpingNeo Hikato - QuestmakingBeastlyBeast - Worldbuilding If you would like to help, please post in the comments that you would like to help, what you would like to help with, and I'll get back to you when I know exactly what I need to do to let you work on the file. :)Also, if you would like to help, please post how much experience you have with what you would like to help with. I am looking to build a team that is full of people who have intermediate-advanced knowledge in what they want to do. It is nothing personal, but it just wouldn't make sense to have a bunch of first time modders making up the team for a mod this big. Edited May 8, 2012 by BeastlyBeast Link to comment Share on other sites More sharing options...
VileTouch Posted May 1, 2012 Share Posted May 1, 2012 (edited) i don't play wow, but i do play other mmorpgs and i see a number of problems here.. first: is the world map (tamriel) is the central hub of all of the game other cells. in wow there is no root zone that all the others are dependant from, and creating a seamless map the size of all of the zones in wow...well...you would need the nasa servers to run it second: creating summonable mounts is not a problem. it has been done before, flying mounts however...that's another story. for what i understand wow relies on flat images to give you an appearance of a scenery as you're flying about since the ammount of LOD models you need to display accurately at long distance is huge. that reminds me of a certain flying mount that was attempted in oblivion...it did work,yes, but the experience of doing so was not...really what you would expect third: currency...need i say more? you would need to replace the whole currency system to gold,silver and bronze..is that even possible? fourth: since i mentioned money...what good would be a wow clone without an auction house?? :S fifth: massive multi..wait...this is a single player game and there's no feasible way to turn it into an mmo so that means there's no auction house and even if you manage to replicate one and..perhaps simulate some activity it would just...not be the same (to put it in a nice way) ...oh and that means you can't WTB,WTS or WTT anything either...WTH sixth: on the same note, dungeon running feels baaaaad when you can't find a good party...seriously!. in wow you just zone LFG,LFR,LFH,LF Tank,LF healer, LF dps...here? well with any luck you will be able to hire an npc companion that will most likely get stuck somewhere or fall off a lava pit and die..that's worse than dragging a noob.oh and..did i mentioned quite a few boss fights are meant to have 2 tanks that know what they're doing or 2 or more healers that work together? how do you tell 2 npcs to interact with each other?...right and last but not least: copyright issues... i'm sure either blizzard or bethesda will NOT like that merge at all...regardless of how good it is, and how much work you had put in it. edit: here's some more. time passage: in an mmo, the time passes regardless you're playing or not and A LOT of things are based on this concept. here when you decide to stop playing for the day, the whole world stops and patiently wait for you to pick up the game again. Resurrection: since the world doesn't revolve around the player in an mmo, if you die it's no big deal. just wait for your buddy to rez you and you can all go in your merry way. here however...it's not the samethat makes aggro a very localized mechanic as well...here an angry mob can follow you to the end of the world and back until either of you is dead..at least you're not t-bag'd when it finally kills you xD of course there's no pvp either..or guilds (sure you're the guild leader of the mages guild,thieves guild and fighters guild..but can you engage in a friendly conversation with them? ask for help? nope..fortunately they won't afk in the middle of fight for a bio break either lol) but hey, i'm not here to shoot you down. i'm just stating all the reasons i can think of why it would not work so you can think of ways to work around them and prove me wrong :P Edited May 1, 2012 by VileTouch Link to comment Share on other sites More sharing options...
Jakisthe Posted May 1, 2012 Share Posted May 1, 2012 (edited) ...Sorry to rain on your parade, TC, but this is absolutely impossible. To create Tamriel in the Skyrim engine would require such an obscenely powerful computer and so much time spent...heck, I'd wager it might even take in the order of a decade or so, if you didn't instantly run into issues with LoD and independent cells. The other stuff, like quests, items and dungeons, while not actually impossible (just close) would require such a ridiculous amount of time as to be impractical. New assets/areas need to be made for every area/item, and a quick search shows that there are nearly 10k quests in WoW...compared to about ~250 in vanilla Skyrim (not including radiant stuff). Creating a single city and any self contained quests might be possible, but that's a big might. The actual World of Warcraft? Not going to happen :unsure: Edited May 1, 2012 by Jakisthe Link to comment Share on other sites More sharing options...
BeastlyBeast Posted May 1, 2012 Author Share Posted May 1, 2012 (edited) first: is the world map (tamriel) is the central hub of all of the game other cells. in wow there is no root zone that all the others are dependant from, and creating a seamless map the size of all of the zones in wow...well...you would need the nasa servers to run itNo. I was just thinking start from scratch, and make Eastern Kingdoms, and Kalimdor separate World Cells. Also, size is probably not going to be a problem. Look at MERP, on their website. They're working on a 'mapheight nearly 10 times the size of skyrim'. I doubt Eastern Kingdoms, and Kalimdor as two separate world cells would equal that much. second: creating summonable mounts is not a problem. it has been done before, flying mounts however...that's another story. for what i understand wow relies on flat images to give you an appearance of a scenery as you're flying about since the ammount of LOD models you need to display accurately at long distance is huge. that reminds me of a certain flying mount that was attempted in oblivion...it did work,yes, but the experience of doing so was not...really what you would expectWell, then we don't add flying mounts. Simple as that. :) third: currency...need i say more? you would need to replace the whole currency system to gold,silver and bronze..is that even possible?Probably not, but that wouldn't be a problem. We'd just scale the Skyrim currency with the WoW currency. That wouldn't be a problem. Expensive is expensive, and cheap is cheap. Doesn't matter if you're using septims, 'gold, silver and copper,' dollar bills, or anything else. fourth: since i mentioned money...what good would be a wow clone without an auction house?? :SYes, that'd be something that people would miss. But, what are ya gonna do? It's a single payer game, not an MMORPG. Some MMORPG elements are not going to be there, and that is to be expected. fifth: massive multi..wait...this is a single player game and there's no feasible way to turn it into an mmo so that means there's no auction house and even if you manage to replicate one and..perhaps simulate some activity it would just...not be the same (to put it in a nice way) ...oh and that means you can't WTB,WTS or WTT anything either...WTHAgain, like I said, some MMORPG elements will be gone, as can be expected. sixth: on the same note, dungeon running feels baaaaad when you can't find a good party...seriously!. in wow you just zone LFG,LFR,LFH,LF Tank,LF healer, LF dps...here? well with any luck you will be able to hire an npc companion that will most likely get stuck somewhere or fall off a lava pit and die..that's worse than dragging a noob.oh and..did i mentioned quite a few boss fights are meant to have 2 tanks that know what they're doing or 2 or more healers that work together? how do you tell 2 npcs to interact with each other?...rightWith this, you have a bit of a good point. But, again, Single Player. Not MMORPG. I was thinking, in lines of extra people not in WoW being added, to be able to have more than one companion, and then place a healer (druid), a dual-wielding rogue (Not Tank, but the lesser DMG dealer), a Conjurer (Warlock, for the fighting with a minion), and a warrior with a 2-H weapon (Tank) next to each dungeon/raid. I think it could work out, if we'd put our heads together. and last but not least: copyright issues... i'm sure either blizzard or bethesda will NOT like that merge at all...regardless of how good it is, and how much work you had put in it.I think that'd be for porting. This would just be a replica. As long as we aren't using meshes, textures, and anything TRULY 100% from WoW, we shouldn't be breaking any copyright laws. There's a difference between a replica, and a port. As long as we stay away from ports, we should be fine. That has to be true, otherwise, people wouldn't be making WoW based mods already. time passage: in an mmo, the time passes regardless you're playing or not and A LOT of things are based on this concept. here when you decide to stop playing for the day, the whole world stops and patiently wait for you to pick up the game again.Well, that's another 'It's not an MMORPG' problem that can't be fixed. A lot of the problems mentioned so far seem to have the roots of 'It's not going to be a true blue MMORPG.' And, while you are not wrong to point these flaws out, you will just need to accept the fact that if we do progress with this mod, there are things that would be exclusive to the MMO part of WoW. I/we am/are focused on bringing the RPG aspect of WoW to Skyrim, not the MMO aspect. Granted, that's why people play, but I guarantee that if we do this mod, the RPG aspect will be just as fun as the MMO aspect. Resurrection: since the world doesn't revolve around the player in an mmo, if you die it's no big deal. just wait for your buddy to rez you and you can all go in your merry way. here however...it's not the samethat makes aggro a very localized mechanic as well...here an angry mob can follow you to the end of the world and back until either of you is dead..at least you're not t-bag'd when it finally kills you xDThat's just another MMO-exclusive thing, I guess. Maybe to make up for it, we could create an active effect where it makes you invulnerable, and heals you vigorously for 30 seconds. That could be scripted, and to balance people spamming it, make it usable once every day, or since skyrim's time is faster than WoW's time, make it once every 3 game days. of course there's no pvp either..or guilds (sure you're the guild leader of the mages guild,thieves guild and fighters guild..but can you engage in a friendly conversation with them? ask for help? nope..fortunately they won't afk in the middle of fight for a bio break either lol)More followers, for the guild problem, and more brawls for the PvP problem! :D In reply to Jakisthe, I can see those problems occurring, but I think most could be solved by just making separate world cells for EK and Kalimdor. Wih the 10k quests, remember we'd make the Alliance only quests hat we COULD make, and the Neutral quests hat we COULD make. That cuts those 10k quests in more than half. That probably takes out 3/4 of the work for quests. And, I'd imagine you were talking about WoW as it is NOW. I'm trying to get a group together that makes VANILLA WoW, aka everything possible PRE-EXPANSION. It'd still be a big job, but taking vanilla-only into account, and alliance/neutral quests only into account, we probably wouldn't need super-computers to run the mod, assuming it even gets made. Lots of foreseeable problems mentioned. And, while they are understandable, they all have some workaround. If not, we just take out the idea. Recreating WoW in Skyrim to the best of the CK's abilities would simulate a MASSIVE world quite possibly never seen in a SPRPG (single player role playing game) And, with adding followers to simulate raids, groups and guilds, brawls to simulate PvP, and many other awesome features, this mod would be a fantastic overhaul mod, and since these problems were mentioned, and I had ideas for workarounds, that ONLY means the mod would be hard to beat, in terms of how great it'd be, too. So, if you notice any more problems with the idea, please tell me, and I'll see if I/the team would need to work around it, or scratch the element. And, if you would like to help, please post in the comments, and I'll get back to you as soon as I figure out what I'd need to do, to let you work on the mod with me. Cya! Edited May 1, 2012 by BeastlyBeast Link to comment Share on other sites More sharing options...
BeastlyBeast Posted May 1, 2012 Author Share Posted May 1, 2012 (edited) Hey, guys. Here's a list of people I'd need to help make this mod: 3D ModelerSome creatures would need to be created, or retextured to stay true to the WoW experience. Also, some weapons and armor may need to be created/retextured, too. Quest BuilderThis can be worked on by multiple people, myself included, bu it's not mandatory. Already Found Landscaper/World BuilderNeed some people who are willing to study the geography of WoW, and try to recreate it. Only Eastern Kingdoms and Kalimdor need to be made. No Northrend. Also, I will try my best to work on cities and dungeons/raids. So, just geography, and what's on the ground (i.e foliage, grass, sand, dirt, roads etc.) Me, for now NavmesherSpeaks for itself. Need someone who is experienced at Navmeshing to mesh the parts of the world once it's ready for Navmesh. I can't think of any more required jobs ATM. Once I get enough people for the help required, I will post a plan and what we should knock down, in order. If anyone wants to help, please post that you would like to help in the comments, and say what you would like to help with. Anyone can volunteer, and I am not excluding anyone AT ALL, but I would HIGHLY appreciate it if, implying that you would like to help, you had at least some experience with your preferred job. The mod just won't happen very fast if a bunch of first time modders makes up the WHOLE team. LOL. But, again, anyone at all can help, and no one will be turned away, unless we don't need help anymore due to a full team. Look forward to any and all replies! :) Edited May 8, 2012 by BeastlyBeast Link to comment Share on other sites More sharing options...
NeoH222 Posted May 2, 2012 Share Posted May 2, 2012 ...Sorry to rain on your parade, TC, but this is absolutely impossible. To create Tamriel in the Skyrim engine would require such an obscenely powerful computer and so much time spent...heck, I'd wager it might even take in the order of a decade or so, if you didn't instantly run into issues with LoD and independent cells. The other stuff, like quests, items and dungeons, while not actually impossible (just close) would require such a ridiculous amount of time as to be impractical. New assets/areas need to be made for every area/item, and a quick search shows that there are nearly 10k quests in WoW...compared to about ~250 in vanilla Skyrim (not including radiant stuff). Creating a single city and any self contained quests might be possible, but that's a big might. The actual World of Warcraft? Not going to happen :unsure: Not exactly. The entire world of Tamriel doesn't have to be made in a single map, not at all! Considering that two landmasses are seperated by water, it would be easy to make each continent a separate region, much how Oblivion did it with Cyrodiil and the Shivering Isles. We'd do it like that, how Skyrim and Oblivion set up their worlds yet still keeping it true to the Warcraft. Secondly, quests, items and dungeons will be made overtime. This won't be a project that will happen in a year, much like the MERP project. Bits and pieces will be released, and therefore people can still enjoy the game without having to wait for each part. You say its impossible, but when you say impossible, I call it a challenge. The best mods are the ones that do the impossible. Link to comment Share on other sites More sharing options...
DiGiTALZOMBiE Posted May 2, 2012 Share Posted May 2, 2012 Sounds like a nice idea ;] good luck :thumbsup: Link to comment Share on other sites More sharing options...
BeastlyBeast Posted May 2, 2012 Author Share Posted May 2, 2012 I think Jakisthe meant the world of Azeroth. But, I could be wrong. But, then again, Azeroth and Tamriel are two different game worlds. LOL! Link to comment Share on other sites More sharing options...
NeoH222 Posted May 2, 2012 Share Posted May 2, 2012 I think Jakisthe meant the world of Azeroth. But, I could be wrong. But, then again, Azeroth and Tamriel are two different game worlds. LOL! Azeroth I meant, yes. I was in a hurry to write the post I didn't read over it, hehe. Anyway, from how I see it, the mod will be a complete retelling of World of Warcraft through a single-player perspective, lore being modified for that fact perhaps. Considering that Skyrim is open-worlded and that the player can do anything, the mod would have to change things up for WoW to get that feel. For example, yes a player starts off as a human, but they can go a neutral route and help both sides of the conflict, or just ignore the war all together and do quests and such. Er, anyway I feel that remaking WoW as if it was a singleplayer game would be a great idea, and as such, we don't have to bring in all those quests that is in WoW. Link to comment Share on other sites More sharing options...
BeastlyBeast Posted May 2, 2012 Author Share Posted May 2, 2012 I think Jakisthe meant the world of Azeroth. But, I could be wrong. But, then again, Azeroth and Tamriel are two different game worlds. LOL! Azeroth I meant, yes. I was in a hurry to write the post I didn't read over it, hehe. Anyway, from how I see it, the mod will be a complete retelling of World of Warcraft through a single-player perspective, lore being modified for that fact perhaps. Considering that Skyrim is open-worlded and that the player can do anything, the mod would have to change things up for WoW to get that feel. For example, yes a player starts off as a human, but they can go a neutral route and help both sides of the conflict, or just ignore the war all together and do quests and such. Er, anyway I feel that remaking WoW as if it was a singleplayer game would be a great idea, and as such, we don't have to bring in all those quests that is in WoW. Pretty much. :) I probably will want to make quite a few story-based quests, based on some WoW lore, and I'd want to add as many NPCs from the original game as I could, but I think most quests I'd want to add will be the ones that are straightforward 'do this, come back, get your reward' type quests. Even though it's pretty early into the mod making concept, I already have a bit of a plan worked out. In order of what we should tackle first, to what we should tackle last, I think the plan should be: Create the World Cells and Add the Major Cities Add Some of the Instances/Dungeons Add the NPCs Create Some Quests (After This, Release as Beta) Then, after this, just keep adding more instances, making more quests, then start patching and fine tuning. :)I know, the plan may change, and no plan goes 100% perfectly, or as quickly as hoped. I'd like to get the beta done within maybe 6 months, but it could very well take 2 years, for all I know! Either way, I'm confident that once we get the team created, and the beta ready, this mod will be pretty dang fun! Link to comment Share on other sites More sharing options...
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