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BeastlyBeast

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About working together, there are some ways to merge mods each other.

 

For weapons, armors and items in general you can use the CK. Load the plugin with the items and set your mod as active. Then just duplicate the items, save, exit and reload your mod without the other esp. Rename the duplicated items, done!.

 

Another way is using TesNip, but it's a bit more tricky since you'll have to change some FormIDs after merging.

 

About other things that use multiple GRUPs, i don't know if it works. For example a cell as lots of records, a quest has lots of records and GRUPs.

 

An actor has multiple records linking to weapons, outfits, voices.

 

In my project i just try to optimize the work. For example while i send the esp to the world designer, i work with voice actor on voicing, wav editing and stuff like that.

 

Another useful way is to split the mod in 1 esm + 1 esp.

 

The esm will contain all the static stuff, but won't place anything in the world. So actors, weapons, armors, items, worldspaces, cells etc etc.

 

The esp will have quests, will place actors, outfits on actors, assign weapons, place chests etc etc.

 

With this way, for example:

 

- the world designer sends you an esm with a dungeon and 5 actors designed

 

- you work on the esp (with the esm as master) and place the actors in the dungeon, write a quest, make the outfits

 

- the world designer updates the esm with a new city, but all your changes are in the esp, so nothing will be lost

 

- you use the city in the esp, while a modeler makes a new weapon on the esm.

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I think I'm just gonna either do the 'split mod into esm and esp' thing, or just let everyone take turns. It quite possibly will be the taking turns thing. I'm just worried that if everyone's working on something at once, it'll come back to me being some crazy mixed up thing that doesn't compile well. You know what they say: "Too many cooks spoil the broth." My plan would probably be something like

 

Me--->WorldBuilder/CityBuilder(Test Afterwards)--->Me(Double Check)--->Navmesher(Test Afterwards)--->Me(Double Check)--->3DModeler(Test Afterwards)--->Me( Double Check, then Create and Place NPCs)--->QuestBuilder(Test Afterwards)--->Me(Double Check, then Beta Release)

 

It probably isn't a foolproof plan, but it's a plan where everything gets done in a nice even flow. :)

 

On another note, for a while I was wondering how to incorporate The 'Horde vs. Alliance' war in WoW. I didn't want to make new factions but then it hit me! Add everything related to the Alliance to the Imperials faction, and add everything Horde related to the Stormcloaks faction! It's quick, easy, and it'd work.

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Two things:

 

1. I'm new and I've seen a lot of these "lets put a team together" threads so far, and already I've seen some of the projects scrapped. I don't want to discredit anyone's initiative or abilities, but this stuff doesn't seem to get done as often as people think it does. Like that Morrowind conversion... it's been going on so long there's a new game out. I guess what I'm saying is... are you sure you're gonna be in it for the long haul that you want to drag others into it? Are they?

 

2. What's the point? If you love WoW so much, log on and play there. If you love skyrim this much and want to create something, why recreate what someone else already did? Why not do something new and create your own world, or take something from a different medium, say a 2-d game or something and create your world that way? Wow already exists in a skyrim style environment and while it might not be as graphically pretty from what I've seen, it's definitely the same style of game as skyrim from a mechanics point of view and graphics point of view. If you finished it, you'd end up with a smaller WoW with better graphics and slightly different mechanics, but is it worth it? I mean just in your one post above you already eliminated like 50% of what Wow is.

Edited by Stemin
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World of Warcraft costs money, and it took up too much of my time when I played it. Skyrim isn't like that for me. I don't need to play it everyday, and if I do play it, I'm satisfied after about 2-3 hours of gameplay. Also, there's no monthly fee. :)

 

I like the idea of taking a 2-d game and making a mod for it. I could do that with a book, or a comic, too. That's a good idea. But, it still falls under the category that this mod falls in: Recreating something that's already out there, to try and get a different experience out of it.

 

Honestly, in the long run I would like to take this idea further. And, yes, I need a team to do it, but so what? Yes, the idea might possibly fall to pieces before it even makes the first percent of progress, but so what? The big picture is I COULD get a team together, and I COULD make a really fun mod that tons of people could enjoy. It's the thought that counts, in my opinion.

 

Also, I can't make out what you mean by in one post I took out half of what WoW is...?

Edited by BeastlyBeast
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Hey There OP ;]

 

Thank you very much for your message, i tried to reply to your PM but the system is playing up and nothing would send.

 

 

To answer your question, I'm a 3D environment, prop and texture artist and yes at the moment I really love the idea of doing some hand painted textures on low poly models as it would be good practice for me.. but I'm not sure about the marriage of Skyrim and Warcraft in general and what new/original aspects that would bring to my porfolio.

 

Simply recreating something thats been done before and placing that in another engine would not score me any points with employers. If it was an original idea with a hand painted art style in contrast to the realism Skyrim is famous for then I would be onboard 100%

 

Don't be discouraged though, I'm just one persons opinion. I really hope you manage to get a team together and produce something that's fun to play :thumbsup:

Edited by DiGiTALZOMBiE
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World of Warcraft costs money, and it took up too much of my time when I played it. Skyrim isn't like that for me. I don't need to play it everyday, and if I do play it, I'm satisfied after about 2-3 hours of gameplay. Also, there's no monthly fee. :)

 

Well you're gonna be putting that much time back into it if you expect to get this expansion mod/conversion/whatever done in a reasonable amount of time. (not in any way, shape, or form, being confused for "soon" because this project is big if you went through with it)

 

I like the idea of taking a 2-d game and making a mod for it. I could do that with a book, or a comic, too. That's a good idea. But, it still falls under the category that this mod falls in: Recreating something that's already out there, to try and get a different experience out of it.

 

To me it doesn't really because WoW is already a 3d RPG medium. To me you're just changing the graphics and limiting the functionality of it. Yeah, technically the word "recreating" is a blanket statement that would cover comic books or 2-d worlds, but there's a lot more creation and thought involved in making a 2-d creation or a comic book work.

 

Honestly, in the long run I would like to take this idea further. And, yes, I need a team to do it, but so what? Yes, the idea might possibly fall to pieces before it even makes the first percent of progress, but so what? The big picture is I COULD get a team together, and I COULD make a really fun mod that tons of people could enjoy. It's the thought that counts, in my opinion.

 

Listen, I don't want to step on anyone's toes or be offensive, but to me the thought doesn't count. Because honestly it just ruins the credibility of everyone who makes these threads. When I see someone make one of these and say, this project blah blah, i _will_ do this, and it _will_ have this, I just kinda roll my eyes. Because I've seen these threads over and over again in just the short time I've joined this board.

 

For me personally if I was going to do one of these projects I would do as much as possible on my own before I even thought about going public to make sure that I was in it for real, and to show everyone else that I'm willing to put the work in, and not looking to put a team together to build what I want.

 

I probably wouldn't let out too many details either, personally. I would probably just say I was looking to put a team together and tell them to PM if interested. A lot less build up that way.

 

Also, I can't make out what you mean by in one post I took out half of what WoW is...?

 

Well, right off the back you've eliminated the expansions, most of the MMO features, excepting ones that you want to change to heavily scripted followers, flying mounts, the specifics of the currency system, passage of time, the auction house, and resurrection features, right in one post. So what you're really doing is creating a very limited version of WoW. And like I said, why do that when WoW does it better already. Put your energy into something new.

Edited by Stemin
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Okay, that makes sense. Yes, this mod would take a lot of time, and it would be a very limited 'version' of WoW. Maybe I could put my energy into something new. The only thing I don't like about that is brainstorming ideas. Not going against your post when I say this, but I think that's why people just recreate what's been made, instead of coming up with their own ideas. And, even when they do come up with something new, the idea's roots are still usually related to something already seen. In most overhaul mods, nearly nothing is original. It's all just adding to something we play, or recreating something we play. If I had my 100% very own idea, completely unrelated to Skyrim, and not seen before in other games yet, I'd just get a job as a game developer and make it my own game, instead of turning my idea into a simple Skyrim mod.

 

What it all comes down to is: I get what you're saying in your post. And, you very well may be right. But, it takes even more time to come up with something original, and if you do, you're better off making it your own game, instead of implementing it into a game as a mod, IMHO.

 

In relation to the mod itself: I have been searching for some videos on creating and terraforming a world cell from scratch. It seems pretty easy, so I'm going to try it out. If I get the hang of it, I may just list myself as the world cell builder, and then I'd just need people to do the other jobs listed in one of my posts. :)

Edited by BeastlyBeast
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For me personally if I was going to do one of these projects I would do as much as possible on my own before I even thought about going public to make sure that I was in it for real, and to show everyone else that I'm willing to put the work in, and not looking to put a team together to build what I want.

 

I probably wouldn't let out too many details either, personally. I would probably just say I was looking to put a team together and tell them to PM if interested. A lot less build up that way.

I totally agree with what Stemin has to say with these kind of threads. Having an Idea for a mod is great but if you have no content started then it's still just an idea. I have thought of plenty of cool mods that I thought would be easy to make but i never posted a huge thread about them and what they would include because I had no idea how they would turn out (turns out I had no idea how to do the things I wanted to do). Recently I have been experimenting with the creation kit and making 2 mods for fun. A couple of times I thought about creating a thread to show off what the mod would be like but they are still not finished and I have no idea what the end product will be like so I never created a thread.

 

In relation to the mod itself: I have been searching for some videos on creating and terraforming a world cell from scratch. It seems pretty easy, so I'm going to try it out. If I get the hang of it, I may just list myself as the world cell builder, and then I'd just need people to do the other jobs listed in one of my posts. :)

Just some advice: I know it seems easy but looks can be very deciving. I just started modding but I think I have enough expericnce to know that nothing is truly simple. Sure some things are easy but as you get more complicated things can get much harder. I have no experience with terraforming but I have a feeling it can be a little more complicated than you think.

 

 

Now I understand that You made this thread to try to assemble a team but you did not need to put as much detail and stuff on what the mod "will" be like. I didn't mean to lecture anyone but i just thought I'd throw my two cents in. I do hope you assemble a team and get your mod rolling! Happy Modding :P

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Hey, guys. For 3 days, I messed around with making a new world, and I think I did fairly decent. :) Pictures will be posted soon. I have nearly finished Goldshire, which is the second place that 'Humans' will find while playing WoW. It has a working Blacksmith, an innkeeper (not yet working), a barkeep (not yet working), and some followers (people looking for a group). a I'm only wondering one thing: I used the actual names of the WoW NPCs, Does that violate copyright laws for WoW, or am I safe to upload pictures and files like that? If not, then I'll just change the NPC names to generic names like 'Innkeeper', and 'Goldshire Blacksmith', but, please let me know, either way. TY. Again, pics will be uploaded soon. Cya! Edited by BeastlyBeast
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I was worried about copyright infringement, when it came to distributing this mod, so I looked around to see what their 'ruling' was on it. I found these directly from the Blizzard website:

 

"Can I do a total conversion of your games?

 

Yes. We've seen some very polished and fun conversions for our games, and have no problems with total conversions so long as they are for personal use and do not infringe our End User License Agreement included in our games, nor the rights of any other parties including copyrights, trademarks or other rights."

 

"Can I make add-ons or expansions for Blizzard Entertainment games?...

 

We do not allow add-ons or expansions for Diablo. You may make and distribute StarCraft and Warcraft maps and campaigns that you have created yourself, so long as it is for personal, non- commercial purposes. Any such maps or campaigns would also be subject to the other terms outlined in our End User License Agreements included with those products."

 

Does this mean that it is safe to release my idea as a silly, free, replica of the World of Warcraft, or does this mean something else?

 

Reason I'm asking is because I also see this:

 

"Can I get authorization to do an expansion pack, novel, screenplay, theatrical production, or other adaptation based on your games?

Unfortunately, Blizzard Entertainment® cannot accept unsolicited ideas or submissions. As a result, we will not be able to review or authorize any submissions related to expansions, novels, screenplays, productions or other adaptations."

 

I don't know if my mod, and all pictures associated with it, would be considered an 'other adaptation,' or a 'total conversion.' I'm not good with legal terms, so someone will need to help me out here. :rolleyes: TY.

Edited by BeastlyBeast
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