SalesKital Posted May 7, 2018 Share Posted May 7, 2018 Basically, I created a new armor using an existing mesh, the various modifications for it do work from the workbench, but I can't figure out how to set which ones are active by default, or find any tutorials about this topic despite extensive googling. An example of a weapon with a default mod applied to it is the Kremvh's Tooth which is a machete with the Kremvh's Tooth mod applied to it's blade by default. The problem for me is that the armor mesh for some reason reverted to the original armor's texture, despite being slightly edited in Nifskope to point to the new textures for the new armor. The armor mod I wanted applied by default would change the texture it uses, I would like to have a couple versions of the armor available in the mod area with different mods applied when the player finds them based on the area the armor is found in. Link to comment Share on other sites More sharing options...
N7R Posted May 8, 2018 Share Posted May 8, 2018 For weapons at least to have a default modification set you need to use the creation kt and set up the default object mod template: https://www.youtube.com/watch?v=c9vJBkmaRqw Link to comment Share on other sites More sharing options...
SalesKital Posted May 9, 2018 Author Share Posted May 9, 2018 Thank you, I got the armor working properly in game now. I was confused a bit at first but re-watching it was a bit easier to understand. Link to comment Share on other sites More sharing options...
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