BossDweebe Posted July 11, 2008 Share Posted July 11, 2008 I have made unique body textures for all human races, for both male and females using various tattoos, nipplesizes, pube color, etc. from a variety of mods, and a bit of home Gimping. I use Roberts and HGEC for the base.My question is - Is there a way to keep the textures from being scrambled when the NPC's are clothed ? I realize that the mapping for the bodies I am using are different from the original, and that this is what causes the problem, but is there a fix ?It's only a minor annoyance, but it would be nice if I could straighten things out. It is a bit weirdseeing hand textures just below the elbow, and pubes down around the knee... :whoops: Almost forgot. Interestingly when I change clothes/armor on individual NPC's the body texturestays intact. I suppose that would be because the modded clothes/armor are meshed to the modded body shapes...maybe ? Link to comment Share on other sites More sharing options...
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