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Item ID


Kmikaz3

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Hi,

 

I would like to know if it is possible to maintain the same item/weapon ID. I've noticed some two first number (example: xx00dff2) change. Is there anyway via CK or other program to keep the same ID.

 

The point if asking that is because my mod isn't 100% perfect. Theres a bug where when i set the weapon (Fist weapons) to bound in CK, the right-hand weapon hit immensly fast and cause a T-shape animation in the end. So i found another alternative, an auto batch execution where every 5 mins the weapon will unequip but since the ID change i see a flaw in that solution.

 

Here my mod im struggling with

http://skyrim.nexusmods.com/downloads/file.php?id=16127

 

Thx in advance

Kmikaz3

 

Edit: if this post is not in the right section, please move it to the correct one :)

Edited by Kmikaz3
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The first 2 numbers in the ID are given by the load order.

 

So if you always want the same ID (let's say 02, wich is the minimum number since the other 2 are taken by skyrim and update.esm), you have to always load you mod in the same spot in the load order.

 

If you plan to release the mod, it will be very hard cause you can't now where people will put your mod in their load order.

 

EDIT: i'm stupid, happens when you don't read the whole question lol. Since you already released the mod, i don't know how to make the ID remain the same apart from the load order thing

Edited by gasti89
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The first 2 numbers in the ID are given by the load order.

 

So if you always want the same ID (let's say 02, wich is the minimum number since the other 2 are taken by skyrim and update.esm), you have to always load you mod in the same spot in the load order.

 

If you plan to release the mod, it will be very hard cause you can't now where people will put your mod in their load order.

 

EDIT: i'm stupid, happens when you don't read the whole question lol. Since you already released the mod, i don't know how to make the ID remain the same apart from the load order thing

 

I see, thx gasti, yes i think it is impossible that way =/

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The only thing that comes to my mind is:

 

- make your mod a esm

 

- tell people to load it right after update.esm (so 02 ID)

 

- this way even if people have esms like deadly dragon or jaysus swords it won't matter

 

This is doable as long as your mod doesn't need a particular load order, so it doesn't need to overwrite anything to work properly.

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