Kmikaz3 Posted May 1, 2012 Share Posted May 1, 2012 (edited) Hi, I would like to know if it is possible to maintain the same item/weapon ID. I've noticed some two first number (example: xx00dff2) change. Is there anyway via CK or other program to keep the same ID. The point if asking that is because my mod isn't 100% perfect. Theres a bug where when i set the weapon (Fist weapons) to bound in CK, the right-hand weapon hit immensly fast and cause a T-shape animation in the end. So i found another alternative, an auto batch execution where every 5 mins the weapon will unequip but since the ID change i see a flaw in that solution. Here my mod im struggling withhttp://skyrim.nexusmods.com/downloads/file.php?id=16127 Thx in advance Kmikaz3 Edit: if this post is not in the right section, please move it to the correct one :) Edited May 1, 2012 by Kmikaz3 Link to comment Share on other sites More sharing options...
gasti89 Posted May 1, 2012 Share Posted May 1, 2012 (edited) The first 2 numbers in the ID are given by the load order. So if you always want the same ID (let's say 02, wich is the minimum number since the other 2 are taken by skyrim and update.esm), you have to always load you mod in the same spot in the load order. If you plan to release the mod, it will be very hard cause you can't now where people will put your mod in their load order. EDIT: i'm stupid, happens when you don't read the whole question lol. Since you already released the mod, i don't know how to make the ID remain the same apart from the load order thing Edited May 1, 2012 by gasti89 Link to comment Share on other sites More sharing options...
Kmikaz3 Posted May 2, 2012 Author Share Posted May 2, 2012 The first 2 numbers in the ID are given by the load order. So if you always want the same ID (let's say 02, wich is the minimum number since the other 2 are taken by skyrim and update.esm), you have to always load you mod in the same spot in the load order. If you plan to release the mod, it will be very hard cause you can't now where people will put your mod in their load order. EDIT: i'm stupid, happens when you don't read the whole question lol. Since you already released the mod, i don't know how to make the ID remain the same apart from the load order thing I see, thx gasti, yes i think it is impossible that way =/ Link to comment Share on other sites More sharing options...
gasti89 Posted May 2, 2012 Share Posted May 2, 2012 The only thing that comes to my mind is: - make your mod a esm - tell people to load it right after update.esm (so 02 ID) - this way even if people have esms like deadly dragon or jaysus swords it won't matter This is doable as long as your mod doesn't need a particular load order, so it doesn't need to overwrite anything to work properly. Link to comment Share on other sites More sharing options...
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