YanL Posted May 9, 2018 Author Share Posted May 9, 2018 (edited) All the Legionaries that don't inherit their inventory will need to be changed individually. That's what I thought. But that does not work either. Here´s my .esp, in case you wanted to take a look. https://files.fm/u/jb3h8g7g Nipton, Nelson, Legion Camp.....they all remain the same only works in the Fort. Edited May 9, 2018 by YanL Link to comment Share on other sites More sharing options...
EPDGaffney Posted May 9, 2018 Share Posted May 9, 2018 (edited) I tested it and it works fine. You are starting a new game to test this, yeah? To be clear, I tested it in Nipton only, actually, but that should cover everything I think. I think they all use one of the 'raider' Legionary archetypes. Edited May 9, 2018 by EPDGaffney Link to comment Share on other sites More sharing options...
YanL Posted May 9, 2018 Author Share Posted May 9, 2018 No. I will start a new save now lol Link to comment Share on other sites More sharing options...
EPDGaffney Posted May 9, 2018 Share Posted May 9, 2018 The levelled list is only in the editor, and once the game loads the reference, it selects its levelled items and it's done; it never updates in that save again, unless it's a respawn, which would technically be a new reference anyway. Link to comment Share on other sites More sharing options...
YanL Posted May 9, 2018 Author Share Posted May 9, 2018 cool, got it. It´s working now.....more or less. They have 3 copies of armor lol. Minor detail, I fix that later. Still have to find others legionarys. The ones close to Ranger Station Charlie have vanilla armors. The bodies close to Novac too. Link to comment Share on other sites More sharing options...
EPDGaffney Posted May 9, 2018 Share Posted May 9, 2018 Brilliant, let me know if you need anything. Link to comment Share on other sites More sharing options...
YanL Posted May 9, 2018 Author Share Posted May 9, 2018 Brilliant, let me know if you need anything. someone to do that for me? :laugh: no, really. I handle it. But it´s REALLY BORING this whole thing. If I had known before, I do not think I would have even started XD After recruit we have prime, explorer, decanus, centurion and veteran........... :down: Link to comment Share on other sites More sharing options...
YanL Posted May 9, 2018 Author Share Posted May 9, 2018 The levelled list is only in the editor, and once the game loads the reference, it selects its levelled items and it's done; it never updates in that save again, unless it's a respawn, which would technically be a new reference anyway. This is really true for npcs? I waited in a Nipton house for 4 days and the recruits there changes their armors. Link to comment Share on other sites More sharing options...
EPDGaffney Posted May 9, 2018 Share Posted May 9, 2018 Hum...maybe not? I thought it was, though. Or maybe when the cell resets, NPCs like that get completely reset. I think you saw the change because these NPCs themselves are most likely the Legionaries that are selected from a levelled list. An NPC like Vulpes Inculta I don't believe would update like that, though I'm not 100% positive. Link to comment Share on other sites More sharing options...
YanL Posted May 28, 2018 Author Share Posted May 28, 2018 (edited) I was thinking here. This mod is a Caesar Legion Overhaul. So for example, the recruit have this armors 1) painspike2 powder gang3) mercenary4) tribal 5) blastmaster 6) elite Where from number 1 to 5, is inside a formlist for all recruits. And the Elite armor, is a better recruit armor, that I made for a special NPC, in this case, Canyon Runner. Ever played Diablo 2? Do you know when a special version of a monster comes? I was thinking of something like that for the armors. Something like this 1) painspike - 18% chance of appearing on an NPC2 powder gang - 18% chance of appearing on an NPC3) mercenary - 18% chance of appearing on an NPC4) tribal - 18% chance of appearing on an NPC5) blastmaster - 18% chance of appearing on an NPC6) elite - 10% chance of appearing on an NPC and the less armors a class have, the less chances to appear. Like the decanus 1) recruit decanus - 30% chance of appearing on an NPC2) prime decanus - 30% chance of appearing on an NPC3) veteran decanus - 30% chance of appearing on an NPC4) elite decanus - 10% chance of appearing on an NPC Got it? So, I belive this is possible. Right? And how to do that? Edited May 28, 2018 by YanL Link to comment Share on other sites More sharing options...
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