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it is possible to combine clothes in a armor list?


YanL

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All the Legionaries that don't inherit their inventory will need to be changed individually.

 

 

 

That's what I thought. But that does not work either. Here´s my .esp, in case you wanted to take a look.

 

https://files.fm/u/jb3h8g7g

 

Nipton, Nelson, Legion Camp.....they all remain the same

 

only works in the Fort.

Edited by YanL
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I tested it and it works fine. You are starting a new game to test this, yeah?

 

To be clear, I tested it in Nipton only, actually, but that should cover everything I think. I think they all use one of the 'raider' Legionary archetypes.

Edited by EPDGaffney
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The levelled list is only in the editor, and once the game loads the reference, it selects its levelled items and it's done; it never updates in that save again, unless it's a respawn, which would technically be a new reference anyway.

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cool, got it.

 

It´s working now.....more or less. They have 3 copies of armor lol. Minor detail, I fix that later.

 

Still have to find others legionarys. The ones close to Ranger Station Charlie have vanilla armors. The bodies close to Novac too.

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Brilliant, let me know if you need anything.

 

someone to do that for me? :laugh:

 

no, really. I handle it. But it´s REALLY BORING this whole thing. If I had known before, I do not think I would have even started XD

 

After recruit we have prime, explorer, decanus, centurion and veteran........... :down:

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The levelled list is only in the editor, and once the game loads the reference, it selects its levelled items and it's done; it never updates in that save again, unless it's a respawn, which would technically be a new reference anyway.

 

This is really true for npcs? I waited in a Nipton house for 4 days and the recruits there changes their armors.

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Hum...maybe not? I thought it was, though. Or maybe when the cell resets, NPCs like that get completely reset. I think you saw the change because these NPCs themselves are most likely the Legionaries that are selected from a levelled list. An NPC like Vulpes Inculta I don't believe would update like that, though I'm not 100% positive.

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  • 3 weeks later...

I was thinking here. This mod is a Caesar Legion Overhaul. So for example, the recruit have this armors

 

1) painspike
2 powder gang
3) mercenary
4) tribal
5) blastmaster
6) elite

 

Where from number 1 to 5, is inside a formlist for all recruits. And the Elite armor, is a better recruit armor, that I made for a special NPC, in this case, Canyon Runner.

 

Ever played Diablo 2? Do you know when a special version of a monster comes? I was thinking of something like that for the armors.

 

Something like this

 

1) painspike - 18% chance of appearing on an NPC
2 powder gang - 18% chance of appearing on an NPC
3) mercenary - 18% chance of appearing on an NPC
4) tribal - 18% chance of appearing on an NPC
5) blastmaster - 18% chance of appearing on an NPC
6) elite - 10% chance of appearing on an NPC
and the less armors a class have, the less chances to appear. Like the decanus
1) recruit decanus - 30% chance of appearing on an NPC
2) prime decanus - 30% chance of appearing on an NPC
3) veteran decanus - 30% chance of appearing on an NPC
4) elite decanus - 10% chance of appearing on an NPC
Got it?
So, I belive this is possible. Right? And how to do that?
Edited by YanL
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