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Need help adding FX meshes to weapon lamps


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Do you mean add a physical light to a model (like a flashlight model) so it projects light and can toggle like a flashlight? If so then you need to set up the AttachLightOverride as a CPA node in your nif. If you want a visual representation of light (like the effects) then you need to also include a Addon Node as well: https://www.nexusmods.com/fallout4/articles/127

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That was node thing that i asked, sorry.

 

I already managed to get the flashlight working so that it luminates toe area i want and spawns a lensflare at the model. But t cannot manage to spawn the FX mesh althoug i created a addonnode

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