Justcallmetarzan Posted July 11, 2008 Share Posted July 11, 2008 Ok - so this is kind of touchy, but it's a joke between my roommates and myself, but I can't figure out how to get it done right. If there are any die-hard Argonian fans out there, they should stop reading now. Otherwise, if you hate the little lizards, then keep reading because you'll have a good laugh... So I've got my basement... and inside the basement I have a pen. There are 6 scaled Argonians inside the pen that are about up to the player's knee. They're "naked" (loincloth, bras, etc..) and there's a dog sitting there watching them. A large club lays on a bench beside the pen... just in case. First of all, if I tell them to wander, will they jump the fence?And second, (this is where it gets really weird).... Is it possible to kill one right after it spawns so it kind of collapses on the ground? I've set up a table and an Argonian to spawn on the plate, but I want to kill it so it looks like the player was eating little Argonians... Can I write a script for that? Or is there some setting I can make in the Base ID tag that will kill it right away?? Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 11, 2008 Share Posted July 11, 2008 Just set its Base Health to 0. In fact, then you can even toggle the physics to get its position just right. Link to comment Share on other sites More sharing options...
Justcallmetarzan Posted July 11, 2008 Author Share Posted July 11, 2008 That's exactly what I was looking for on the dead one... +rep Any advice on making the little ones wander? Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 11, 2008 Share Posted July 11, 2008 I think they would jump the fence if given a too-wide-radius "Wander" package, so you might just want to give them a very low-radius one. Link to comment Share on other sites More sharing options...
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