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MMM and the way to use it with goodness.


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Mart's is awesome. However, over the years... with all the other over bloated and jacked up mods, patches, mergers, etc. that came out around the same time... it kind of got forgotten how to be best used.

 

The "best" way to use this mod is to not use it with any other mod that needs to be patched extensively with it. IE: FWE, EVE, and that Blackened patch (which is riddled with UF3P edits .) Not to mention other questionable thingys. Bleh... no thanks. Also, don't use any other version of the MMM mod, except for the original. The scripts are precise and any other "merger" has been messed with... and not in a good way, imo. Be warned, if you choose this path... your wasteland spawns will be all messed up and pretty much destroy your random encounters. Not to mention break some quest lines as well. Hey!! If you want stuff like dawgies stuck in the outside walls of Megaton, have at it. No thanks.

 

Pro Tips:

 

Use the original version

 

Do not clean the master files for FO3

 

Do not edit the master files for FO3 in any way

 

Do not use mods that edit NavMeshes from the original master files. IE: DC Streets, Busworld, DC Interiors, etc. (ikr?) - True Story

 

 

Other recommendations: Remove the "goulvarient.nif" from the creature mesh folder. it's corrupt and serves no purpose any way.

 

Turn off all of the silly added monsters, like gheckos, iguanas, etc. They either have bad nifs, or stack up and will cause your game to ctd.

 

If you're using a female body replacer (or male, I'm guessing)... turn off skeleton decay. It only works with the standard FO3 bodies.

 

Don't use Hunting and Looting. FFS, Mart says it's still Beta. Enough said. ( Where is that dude with an update?)

 

Set the "Reduced Wasteland Spawns" to -25%. Trust me, you'll still get baddies to kill and it will cut down on the "chaos level" in your wasteland gaming experience.

 

Anywho, this is all about the best way to use MMM, and nothing else. It's great by itself. However, if you want to use it with other mods, then learn how to use the GECK and xxxEdit and make it happen. Don't rely on what others put out there. You may be disappointed. Know what I'm sayin'? ^^

 

Happy Modding.

 

 

P.S. I use MMM and PB... along with my own modified versions of realism mods. You don't have to go the generic way. Also, learn how to make your own patches people... Mkay?

 

 

* a personal opinion posting - Teehee, I know this post is going to irritate some on the Nexus. Who cares... I'm right and will stand by it.

Edited by ejroberts49
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Here... I'll tag my load order, so you can see what I'm running:

 

Active Mod Files:
00 Fallout3.esm
01 Anchorage.esm
02 ThePitt.esm
03 BrokenSteel.esm
04 PointLookout.esm
05 Zeta.esm
06 iHUD.esm
07 CALIBR.esm [Version 1.4]
08 xCALIBR.esm
09 Project Beauty.esm
0A T6M Equipment Replacer.esm
0B Mart's Mutant Mod.esm
0C Enhanced Weather - Rain and Snow.esm
0D Xepha's Dynamic Weather.esm
0E CaravanUpgrades.esp
0F Mannequin Race F03.esp
10 ImaginatorFO3.esp
11 Citadel Crane Fix.esp
12 Stop Insulting Me Outcasts.esp
13 DarNifiedUIF3.esp
14 krzymar-MoonSize_200%.esp [Version 0.2.0]
15 RubblePilesFix.esp
++ FO3LODGen.esp
16 Simple Saves.esp
17 Sprint Mod.esp
++ Barkskin.esp
18 8 Ball Perk.esp
19 Perk Rate - 2.esp
1A 100% Force Lock Chance.esp
1B 100% Pick Pocket Chance.esp
1C FirstPersonGunFollowCrosshairs.esp
++ HZSmoothLight - FO3.esp
1D Confessor Cromwell has a Break_EV.esp
1E Distributed Necklaces and Chains - Females Only.esp [Version 1.7]
1F Bed and Bath.esp
20 NukaColaJukebox.esp
21 Megaton House Door with Punisher Skull.esp
22 MetroCars.esp
23 Armor Repair Kits - FO3.esp
24 Miniguns Non Replacer.esp
++ Re-Energized Weapons.esp
++ Reservist's Rifle Improved.esp
25 UniqueWeaponsRetextured.esp
26 UniqueWeaponsRetexturedPITT.esp
27 7_HolsterForHandGunsV1_1.esp
++ Bornagain Outcast T-45d Texture Patch.esp
28 Another Interior Mod.esp
29 DogmeatEssentialToken.esp
++ Dogmeat Distance.esp [Version 1.0]
++ Dogmeat_outfits.esp
2A Dogmeat Whistle.esp [Version 1.2]
2B Trucker Holotapes.esp
2C T6M Equipment Replacer for DLC.esp
2D T6M Jeans Outfit FO3.esp
2E T6M Unique Item for FO3.esp
2F Type6 Combat Uniform.esp
30 Anchorage Elevator Fix.esp
++ Aqua Pura Message Fix.esp
++ AutomatFix.esp
31 CouncilSeatFix.esp
++ GhoulEcologyFixed.esp
++ SuitcaseReanimated.esp
32 SewerEntranceNameFix.esp
33 Mart's Mutant Mod.esp
34 Mart's Mutant Mod - DLC Anchorage.esp
35 Mart's Mutant Mod - DLC The Pitt.esp
36 Mart's Mutant Mod - DLC Broken Steel.esp
37 Mart's Mutant Mod - DLC Point Lookout.esp
38 Mart's Mutant Mod - DLC Zeta.esp
39 Simple Realism.esp
3A Sierra Fix.esp
3B Immersive Pickup Sounds.esp
++ majormodder's Junk Food to Barbeque Crisps.esp
++ FO3_WRP.esp
++ Mart's Mutant Mod - Zones Respawn.esp
++ Mart's Mutant Mod - Natural Selection.esp
++ Mart's Mutant Mod - Master Menu Module.esp
3C Mart's Mutant Mod - Project Beauty.esp
++ RespawnableSafes.esp
++ LiteChemWearoffFX.esp
3D MZAllAccessPass.esp [Version 2]
3E NoTheftComments.esp
3F No NPC Greetings FO3.esp
40 NoMegatonTricycle.esp
41 YearlingBooks.esp
++ Moriartys_Key_Restored.esp
42 Grady's Package and Black Widow.esp
43 Vendors More Caps - Lore Friendly.esp
44 Chess Set.esp
45 Metro Ticket Tower.esp
46 Pickable and Placeable Ashtray with Cigar.esp
47 6IXES Clutter Texture Pack.esp
++ Immersive Pickup Sounds Patch.esp
++ d7_alienRifle_textureSet.esp
++ sledgehammer textureset.esp
++ superSledgeRetexture Textureset.esp
48 PresidentEden.esp
49 PinkPrincessSuitEN_FO3.esp
++ AnimatedFanV2f3.esp
++ Quieter and Smaller Wadsworth.esp
++ Quieter Mole Rats.esp
++ Quieter Nuka-Cola Sign.esp
++ Quieter Guns.esp
++ Ripper Flamer STFU.esp
4A Ham Radio.esp
4B Tree-logy Pt2 FO3.esp
++ Quantum XP.esp
4C FO3 Experience Merged.esp
4D Enhanced Weather - Weather Sounds in Interiors.esp
4E Xepha's Dynamic Weather - Main + DLC Merged.esp
4F Xepha's Dynamic Weather - Rain.esp
++ Xepha's Dynamic Weather - Night Eye Edition Merged (NEE+OA+Rain).esp
50 Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
51 Xepha's Dynamic Weather - Sandstorms.esp
52 Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp
53 Darkened Interiors.esp
++ Custom Race - Tranquility Lane Fix.esp
++ CRBSOR.esp
++ Merged Patch.esp
54 Bashed Patch, 0.esp
(++) means the mod has been merged into the bashed patch; reducing loaded plug-ins. Yes, you can bash the merged patch.
Yeah, some of my mods are merged, modified and ported... that's not the point. Oh man...I'm so done here. Time for FO4, or somethin' else. Lincoln Logs maybe. ^^
Own your modded game. You can do it. Example: HZSmoothlight... I tweaked it to be less bright and more ominous when in dark places. it's called Finesse yo.
P.S. Serious props to every mod author included in my load. Only the best get in my FO3 game. The rest get dumped. Know what I'm sayin'? Yeh !!
P.S.S. Last thing... You cannot seriously mod your game properly, without the skillz of using xxxEdit. You got no game otherwise. Enough said. Right?
Edited by ejroberts49
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