simtam Posted May 14, 2018 Posted May 14, 2018 Yes, please, it's worthy to test if saving the game also does not work when player is in other menus, including QuickLoot looting menu.... Arrays would be fine, but the fixed-size-at-declaration arrays in Papyrus are hardly more than a syntax sugar over having a bunch of variables/properties and two functions (getter and setter at given index) - if binary search is employed, that's just a small inefficiency, that even isn't even slowing down the script on the scale of game frames. If only civil war script author adhered to some coding rigor...
RichWebster Posted May 14, 2018 Posted May 14, 2018 (edited) You should be able to cover all bases just by using two vanilla functions: Game.IsLookingControlsEnabled()Utility.IsInMenuMode() Edited May 14, 2018 by B1gBadDaddy
Archny Posted March 6, 2020 Posted March 6, 2020 FaegenFeorhlif Thank you. Your solution worked perfectly to me. UI.IsMenuOpen("Dialogue Menu")
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