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[LE] Is there a script condition for checking if player is in dialogue


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Yes, please, it's worthy to test if saving the game also does not work when player is in other menus, including QuickLoot looting menu....

 

Arrays would be fine, but the fixed-size-at-declaration arrays in Papyrus are hardly more than a syntax sugar over having a bunch of variables/properties and two functions (getter and setter at given index) - if binary search is employed, that's just a small inefficiency, that even isn't even slowing down the script on the scale of game frames. If only civil war script author adhered to some coding rigor...

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