Ceftadzime Posted May 9, 2018 Share Posted May 9, 2018 I was trying to make a mod that will add military checkpoints around Skyrim and they will, of course, be manned by either Stormcloaks or Imperials. But as the civil war progresses I would like to have the checkpoints change hands depending on who is winning the war. I was wondering if someone knows how they did this with the guards in the cities holds in the base game or of any other way this could be achieved. Thanks in advance. Link to comment Share on other sites More sharing options...
foamyesque Posted May 9, 2018 Share Posted May 9, 2018 I was trying to make a mod that will add military checkpoints around Skyrim and they will, of course, be manned by either Stormcloaks or Imperials. But as the civil war progresses I would like to have the checkpoints change hands depending on who is winning the war. I was wondering if someone knows how they did this with the guards in the cities holds in the base game or of any other way this could be achieved. Thanks in advance. There's an XMarker in all of the cities that acts as an enable parent to the guard references; you don't need to care how it's turned on or off, you can leave that to the default civil war scripts, you just need to use it to enable the correct faction's actors at a given checkpoint. Link to comment Share on other sites More sharing options...
Ceftadzime Posted May 9, 2018 Author Share Posted May 9, 2018 (edited) I was trying to make a mod that will add military checkpoints around Skyrim and they will, of course, be manned by either Stormcloaks or Imperials. But as the civil war progresses I would like to have the checkpoints change hands depending on who is winning the war. I was wondering if someone knows how they did this with the guards in the cities holds in the base game or of any other way this could be achieved. Thanks in advance. There's an XMarker in all of the cities that acts as an enable parent to the guard references; you don't need to care how it's turned on or off, you can leave that to the default civil war scripts, you just need to use it to enable the correct faction's actors at a given checkpoint. Okay cool, thanks I will give it a shot. Edited May 9, 2018 by kenpatdan3 Link to comment Share on other sites More sharing options...
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