JFarthing Posted May 2, 2012 Share Posted May 2, 2012 Greetings! First time poster, brand new to modding. I am attempting a modest "Hello World!" mod using scripts, following this tutorial. I have two problems; 1) While loading the master file, I get several errors including a failure to load navmesh and other things in "InitItem", described here. This is also the only source I've found by googling that addresses this problem in any way. Other sources have said to copy the "sLanguage=ENGLISH" line from "Skyrim_default.ini" to "SkyrimEditor.ini" under "[General]" which has not remedied the problem. While this troubles me, loading the master file is otherwise successful, so I do not know if they are linked. 2) When I attempt to add the "MyFirstScript" script file to the newly created quest and hit "OK" as shown about a third through the tutorial, the CK becomes non-responsive and crashes if I give any input such as a mouse click or key stroke. The file I'm trying to add compiles successfully with the Papyrus Compiler. I've completely uninstalled the CK, Skyrim and Steam, then re-installed, and all problems remain. I am running Windows 7 Ultimate 64-bit with a GTX 460 video card, freshly formatted only a few days ago. I am hoping I am giving something very simple oversight. Any help is appreciated. Link to comment Share on other sites More sharing options...
scrivener07 Posted May 3, 2012 Share Posted May 3, 2012 Creation Kit Startup Errors Dont know about you language issue. Excluding fragments, when you save a script let it finish compiling. You will know its done when you get a report frame pop up at the bottom of the window. Link to comment Share on other sites More sharing options...
JFarthing Posted May 5, 2012 Author Share Posted May 5, 2012 Creation Kit Startup Errors Dont know about you language issue. Excluding fragments, when you save a script let it finish compiling. You will know its done when you get a report frame pop up at the bottom of the window.Thanks for the reference on the startup error! When I'm adding a script I've let it sit immediately after pressing "OK" for up to 20 minutes. When I compile it manually using PapyrusCompiler, it's only a few seconds. Link to comment Share on other sites More sharing options...
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